Games Research Network

Researching analogue and digital games

Tag: Video Games (page 1 of 3)

#girlsbehindgames

March 8th is International Women’s Day (or, as it is known in some areas of the internet, “but when is it international mens [sic] day”?) and it offers a perfect opportunity to think about how to celebrate and make visible the contribution women make to game design and development.

The theme for this year’s International Women’s Day is #PressforProgress – a call to “motivate and unite friends, colleagues and whole communities to think, act and be gender inclusive.” One hundred years after women gained the right to vote in the UK, there are – depressingly – too many areas of politics, society and economics where progress is sorely needed or, else, occurring at a sluggish pace. read more

EGU Games Day

The use of narrative is well known as an effective technique for communication. We are fundamentally set-up to respond to stories, and where we might not respond to simple statement of facts, we are more likely to respond to something which moves us emotionally. I see games as an extension of this, and a form of story-telling where the narrative itself is not pre-determined. This is what makes games so fun, so exciting, and so powerful. read more

CFP: Gaming the Gothic

When I was a little kid, I was obsessed with the spooky elements in digital gaming. My favourite Super Mario levels where the Ghost House stages, Zombies Ate My Neighbors was like looking into a more honest mirror, and once Resident Evil came out I was never the same. Now that I’m an adult, I am working on a PhD in Spooky Gaming. (Technically the Ludology of the Gothic, but who’s counting?) Which is why I was beyond happy when Gaming the Gothic reached out to me to be on their organizing committee. read more

Event: Games for the Many

Have you ever wondered if games can effect political change?

They can.

Games for the Many is a new political games studio and community of political game makers exploring how to make political impact with play, developing games as digital campaigning tools. We believe games can change the world, for the many, not the few. read more

The psychology of gaming: Are we still talking about gender?

There is an assumption that if I say I’m a gamer, we’re talking mobile game Candy Crush, not retro classic Super Metroid (which is not as easy as speed-runners make it look). Women who are brave enough to identify as gamers are often exposed to hostile online gaming environments and are subject to a lot of gatekeeping. There is still the feeling that men decide who ‘gets’ to be a gamer and what a ‘real gamer’ looks like. read more

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