Games Research Network

Researching analogue and digital games

Tag: Tom Brock

Interested in playing video games competitively?

In collaboration with MMU’s Gaming Society, we would like to invite all Manchester Met students to register their interest in developing esports at MMU.Esports or electronic sports is the umbrella term typically used to describe organised, competitive gaming played by professionals.We are seeking players who are enthusiastic about playing video games competitively to begin formalising structures of support for esports at a University-wide level. This includes access to equipment, administrative support, marketing, and invitations to a range of local and national competitions.The games selected for investment will reflect the passion and commitment of the players that MMU has to offer.Please come along to our first meeting =&0=& =&1=&.We will use this meeting to scope interest in esports at MMU as well as to discuss the role of the University’s Games Research Network ( in supporting its development going forward.We look forward to seeing you there.For any immediate enquiries, please contact Dr. Tom Brock ( or Dr. Matthew Crossley (”.

Are Video Games a Waste of Time?

One of the members of the Games Research Network, Tom Brock, was recently interviewed by the BBC World Service for their flagship investigative program ‘The Inquiry.’ You can check it out here:

Tom appears at about 17:30 in, where he extols the wonders of Dark Souls, compares video gamers to piano players, discusses the useful skills that are developed by gamers, and reveals the joys of “punishing himself with puzzles.” read more

The cost of eSports

Brendan Sinclair’s article ‘eSports market to hit $696 million this year’ confirms the exponential growth of eSports, predicting a continued rise in the eSports economy with figures predicted to rise by 41.3% in 2017 from an estimated $493 million in 2016. By 2020 Newzoo (providers of market intelligence covering the global games, esports, and mobile markets) predict that the eSports market will reach $1.5 Billion. You can read Sinclair’s analysis in full here. read more