Games Research Network

Researching analogue and digital games

Tag: storytelling

Gaming at the Smoke – Designing a Horror LARP

This weekend we attended The Smoke, an international LARP festival in London, now in its second year. We were there to test the design of a horror LARP we have developed for people who have not experienced LARP before, and in the process encountered a range of LARP communities and types new to us both. Attendees at the Smoke had begun to refer to these as “LARP islands” and it seems that each has its own dialect and practices of LARP. read more

Carcassonne and Collaborative Narrative

In recent weeks, discussion within the Network has flirted with the topic of collaborative gameplay, and whether or not this can exist off the board, despite the individualised aims and objectives of the players specified by the game mechanics. For this evening’s session a group of us sat down to play an alternative version of a classic Eurogame Carcassonne: Hunters and Gatherers. read more