Games Research Network

Researching analogue and digital games

Tag: Research (page 1 of 8)

Tabletop Chemistry

As part of International Games Week, the Games Research Network worked with libraries in the North West and South West of the UK to deliver a series of activities that brought together tabletop games and chemistry. Tabletop Chemistry was funded by the Royal Society of Chemistry, and together with our colleagues at ErrantScience we  developed creative learning resources that use “off-the-shelf” games to generate a dialogue around chemistry: specifically, in understanding the differences between elements and compounds. read more

It’s the End of the World as We Know It

Earlier this year the Games Research Network asked if I could write a brief blog post introducing my research. Cue various conferences, college projects, impending deadlines, a series of viral infections and a fair amount of procrastination, and we’re finally here, my first ever blog post.

Before you a city lies in ruins. Buildings burn whilst flaming meteors fall from the heavens. Gathered on a roof-top, viewing the devastation, our heroes are addressed by their leader… read more

Role-Playing Game Studies: Transmedia Foundations

Role-Playing Game Studies: Transmedia Foundations

Edited by Sebastian Deterding and José Zagal

Routledge, 2018. ISBN:9780815369202

Originally conceived during discussions amongst the Digital Games Research Association (DiGRA) Role-Playing Studies Special Interest Group, this impressive volume represents an essential collection of essays and perspectives for any scholar currently researching, or thinking about researching, Role Playing Games (RPGs). With contributors ranging from internationally renowned academics (e.g. Staffan Björk and Sarah Lynne Bowman) to games designers (Moyra Turkington) and experts in narrative design (Whitney Beltrán), this compendium presents a multifaceted and holistic approach to the consideration of the subject. read more

A Half-baked Cake: Idealised Avatars In An Exergame

The Avatar

In August of last year I wrote a blog advertising my interview study on experiences of play an exercise game with an avatar that looks similar to the player.

Last week I presented some of my findings at a Games Research Network seminar and thought I would summarise the talk in this short blog post

I started the talk by defining the term avatar which has only recently received a thorough explication by Nowak and Fox (2018). In short, it is the representation of a person in digital space. This is not restricted to visual representations, but can be text, sound, and in some cases haptic. For my purposes, I am looking at avatars that specifically look like a person, and in particular, videogame characters. read more

Inspiring Through Games

The work of three Games Research Network members was recently published in the April edition of Physics World and today online. The training, delivered by Sam Illingworth and Paul Wake, and coordinated by Hannah Renshall from the Institute of Physics, aimed to empower non-scientist community leaders already working with audiences under-represented in physics to engage them with aspirational STEM activities. read more

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