Games Research Network

Researching analogue and digital games

Tag: Research (page 1 of 4)

Book review: Gewalt im Computerspiel: Facetten eines Vergnügens

Gewalt im Computerspiel: Facetten eines Vergnügens

(Violence in Computer Games: Aspects of a Pleasure)

By Christoph Bareither

transcript, 2016. ISBN: 978-3837635591

Christoph Bareither’s book is an investigation into the nature of the pleasure offered by the violent aspects of computer games. The approach is neither psychological nor pedagogical, but ethnographic, and there is a deliberate avoidance of the question as to why people like violence in computer games. Given that they do, it investigates instead the nature of that pleasure. The research is based on three main bodies of evidence: an historical survey of computer games magazines covering the period from 1983 until 2014; a selection of “Let’s Play” YouTube videos; and, finally, direct comments from gamers themselves obtained through interviews and through participating in multiplayer games with them. This evidence is used by Bareither to discover the emotional experiences that players have when interacting with computer-mediated representations of physical violence.

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Historia Ludens Conference – 19 May 2017

Registration is now open for the Historia Ludens conference to be held at the University of Huddersfiled on May 19th.

This conference follows up on the workshop “Playing with History” that has been held in November 2015 in Huddersfield. Gaming and History is gaining more and more traction, either as means to “gamify” history education or museum experiences, or as computer games as prism into history like the popular History Respawned podcast series (http://www.historyrespawned.com/).

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C4P: 6th EAI International Conference

Here’s an upcoming conference on interactivity and games design that may be of interest to members of the Network.

6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Colocated conference DLI 2017
OCTOBER 30–31, 2017 | HERAKLION, CRETE, GREECE


ArtsIT, Interactivity & Game Creation 2017 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.).

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Playful mapping in the digital age

There is a very interesting book launch coming up on the 16th February, taking place in the Old Abbey Inn and featuring discussion, drinks and play! Here is the information from the organisers:

Playful Mapping Collective (2016) Playful Mapping in the Digital Age

Amsterdam: Institute of Network Culture

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Multiplatform 2017 – Call for Papers

A one-day symposium on interdisciplinary research in games and gaming

The Salutation, Higher Chatham St

Manchester UK

21 June 2017

The Games Research Network announces the call for participation at its symposium, Multiplatform 2017, to be held on 21 June 2017 at The Salutation and hosted by Manchester Metropolitan University.

The Games Research Network brings together academics and researchers, industry professionals, games designers and players with the aim of supporting and promoting research into games and gaming from a range of angles and across a range of media. Multiplatform in terms of both media and method, this symposium sets out to explore the transmedial nature of games and games research.

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