Games Research Network

Researching analogue and digital games

Tag: Research (page 1 of 7)

A Half-baked Cake: Idealised Avatars In An Exergame

The Avatar

In August of last year I wrote a blog advertising my interview study on experiences of play an exercise game with an avatar that looks similar to the player.

Last week I presented some of my findings at a Games Research Network seminar and thought I would summarise the talk in this short blog post

I started the talk by defining the term avatar which has only recently received a thorough explication by Nowak and Fox (2018). In short, it is the representation of a person in digital space. This is not restricted to visual representations, but can be text, sound, and in some cases haptic. For my purposes, I am looking at avatars that specifically look like a person, and in particular, videogame characters. read more

Inspiring Through Games

The work of three Games Research Network members was recently published in the April edition of Physics World and today online. The training, delivered by Sam Illingworth and Paul Wake, and coordinated by Hannah Renshall from the Institute of Physics, aimed to empower non-scientist community leaders already working with audiences under-represented in physics to engage them with aspirational STEM activities. read more

New Catan Scenario

Followers of the Games Research Network will be aware that we have been working on an (unofficial) expansion for Klaus Teuber’s seminal tabletop game Catan®. The scenario aims to develop dialogue around global warming, and it is now available for download.

Follow this link to download the game read more

Desk Job

Members from the Games Research Network recently collaborated to create a game for the No Shit Sherlock Games Jam.

After an initial planning session, we got together to hammer out the details of the game, and in an 8-hour session on Friday 9th March 2018, we created Desk Job.

Desk Job is a Detective Game that involves you trying to solve a cold case whilst putting up with the demands of your overbearing boss. It can be played either solo or as a group and should last the best part of an afternoon or evening. All you need is a printer and some scissors! read more

#girlsbehindgames

March 8th is International Women’s Day (or, as it is known in some areas of the internet, “but when is it international mens [sic] day”?) and it offers a perfect opportunity to think about how to celebrate and make visible the contribution women make to game design and development.

The theme for this year’s International Women’s Day is #PressforProgress – a call to “motivate and unite friends, colleagues and whole communities to think, act and be gender inclusive.” One hundred years after women gained the right to vote in the UK, there are – depressingly – too many areas of politics, society and economics where progress is sorely needed or, else, occurring at a sluggish pace. read more

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