Games Research Network

Researching analogue and digital games

Tag: narrative

Event: Games for the Many

Have you ever wondered if games can effect political change?

They can.

Games for the Many is a new political games studio and community of political game makers exploring how to make political impact with play, developing games as digital campaigning tools. We believe games can change the world, for the many, not the few. read more

Gaming at the Smoke – Designing a Horror LARP

This weekend we attended The Smoke, an international LARP festival in London, now in its second year. We were there to test the design of a horror LARP we have developed for people who have not experienced LARP before, and in the process encountered a range of LARP communities and types new to us both. Attendees at the Smoke had begun to refer to these as “LARP islands” and it seems that each has its own dialect and practices of LARP. read more

Book review – Hamlet on the Holodeck

Hamlet on the Holodeck:
The Future of Narrative in Cyberspace
(Updated Edition)
Janet H. Murray
Cambridge, MA: The MIT Press, 2017
ISBN: 9780262533485
 

Twenty years on from the publication of Janet H. Murray’s Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press have published an updated edition of the book originally published by The Free Press in 1997. That the book is deserving of such an update is not in question, its impact on those working on literature, narrative, technology, and games, was and remains significant (as is easily demonstrated by its ever- growing number of citations) and it well deserves its position as a landmark of literary criticism and digital culture. read more

How to REALLY Win at Gloom: an Interview with Keith Baker

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure. read more

Carcassonne and Collaborative Narrative

In recent weeks, discussion within the Network has flirted with the topic of collaborative gameplay, and whether or not this can exist off the board, despite the individualised aims and objectives of the players specified by the game mechanics. For this evening’s session a group of us sat down to play an alternative version of a classic Eurogame Carcassonne: Hunters and Gatherers. read more