Games Research Network

Researching analogue and digital games

Tag: Gaming (page 1 of 5)

It’s the End of the World as We Know It

Earlier this year the Games Research Network asked if I could write a brief blog post introducing my research. Cue various conferences, college projects, impending deadlines, a series of viral infections and a fair amount of procrastination, and we’re finally here, my first ever blog post.

Before you a city lies in ruins. Buildings burn whilst flaming meteors fall from the heavens. Gathered on a roof-top, viewing the devastation, our heroes are addressed by their leader… read more

The Board Game Book

In a special guest post, games journalist Owen Duffy tells us what on earth possessed him to put together a book about board games, and then launch it on Kickstarter.

When I tell people I’m working on a book about board games, I get a range  of responses. Everything from: “That’s great!,” to: “That sounds like hard work,” to: “That’s nice, sir, but would you like a bag with your shopping?” read more

A Half-baked Cake: Idealised Avatars In An Exergame

The Avatar

In August of last year I wrote a blog advertising my interview study on experiences of play an exercise game with an avatar that looks similar to the player.

Last week I presented some of my findings at a Games Research Network seminar and thought I would summarise the talk in this short blog post

I started the talk by defining the term avatar which has only recently received a thorough explication by Nowak and Fox (2018). In short, it is the representation of a person in digital space. This is not restricted to visual representations, but can be text, sound, and in some cases haptic. For my purposes, I am looking at avatars that specifically look like a person, and in particular, videogame characters. read more

Desk Job

Members from the Games Research Network recently collaborated to create a game for the No Shit Sherlock Games Jam.

After an initial planning session, we got together to hammer out the details of the game, and in an 8-hour session on Friday 9th March 2018, we created Desk Job.

Desk Job is a Detective Game that involves you trying to solve a cold case whilst putting up with the demands of your overbearing boss. It can be played either solo or as a group and should last the best part of an afternoon or evening. All you need is a printer and some scissors! read more

#girlsbehindgames

March 8th is International Women’s Day (or, as it is known in some areas of the internet, “but when is it international mens [sic] day”?) and it offers a perfect opportunity to think about how to celebrate and make visible the contribution women make to game design and development.

The theme for this year’s International Women’s Day is #PressforProgress – a call to “motivate and unite friends, colleagues and whole communities to think, act and be gender inclusive.” One hundred years after women gained the right to vote in the UK, there are – depressingly – too many areas of politics, society and economics where progress is sorely needed or, else, occurring at a sluggish pace. read more

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