Games Research Network

Researching analogue and digital games

Tag: games (page 1 of 3)

How to Fail Your Research Degree

Daisy Abbot, Research Developer in the School of Simulation and Visualisation at the Glasgow School of Art tells us about a game that she has been developing which teaches research skills, and which is also fun to play.

In 2014 I took over a course teaching postgraduate research skills from a departing colleague. As my students and I worked our way through 12 weeks of Powerpoints, I experienced for myself the acknowledged difficulty of teaching research skills in a way that is both meaningful and motivating to students [1]. This issue is exacerbated by students’ transition to a postgraduate context [2], making courses on research skills all the more important to get right. Immediately after this first semester, I began developing an educational game as a teaching tool to complement my course. The game would likely only be played once during the course and therefore had to be high-impact and memorable; it had to be obviously relevant to students; and (unlike a 2 hour lecture on literature reviews) it had to be fun! read more

International Games Week

International Games Week is an initiative run by volunteers from around the world to reconnect communities through their libraries around the educational, recreational, and social value of all types of games. This year, International Games Week is October 29th – November 4th, 2017, and the Games Research Network have teamed up with Manchester Metropolitan University Library to help contribute. read more

Are Video Games a Waste of Time?

One of the members of the Games Research Network, Tom Brock, was recently interviewed by the BBC World Service for their flagship investigative program ‘The Inquiry.’ You can check it out here:

http://www.bbc.co.uk/programmes/w3csv1bv

Tom appears at about 17:30 in, where he extols the wonders of Dark Souls, compares video gamers to piano players, discusses the useful skills that are developed by gamers, and reveals the joys of “punishing himself with puzzles.” read more

Hall or Nothing

Over the past few weeks, Tristan Hall has joined us at our evening meetings to show us his two new games, Gloom of Kilforth, a fantasy card game that successfully Kickstarted in 2015 and which arrives in the UK this month, and his next game 1066, Tears to Many Mothers.

Can you introduce yourself?

My name’s Tristan Hall (ninjadorg on boardgamegeek) and, well, I designed those two games that you mentioned! I also run a board gaming podcast called Board Chitless. read more

Deconstructing the Monolith: The subjective Experience of avatar use in gamers

A group of Researchers from the MMU Department of Psychology are recruiting participants for an interview study looking at the way gamers interact with video game avatars that resemble themselves.

Digital self-representations entered the mainstream with the release of the Wii in 2006. Consumers were able to quickly create quirky avatars that resembled them and then use these as in game characters. The success of this feature prompted many other developers to include digital self-representations in their products. read more

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