Games Research Network

Researching analogue and digital games

Tag: games (page 1 of 2)

Multiplatform 2017

On the 21st June, the Games Research Network hosted its first annual symposium, Multiplatform 2017, in Manchester. We were joined by academics from universities across the UK, and beyond, to discuss research into games and gaming, in both the digital and analogue formats. The symposium began with a Key Note address from Professor Paul Booth, who joined us from DePaul University, Chicago, and included presentations on the lack of research into modern tabletop games, the role of games as a paratext, and a consideration of the ethics of gameplay. read more

Book Review – Mass Phenomena Computer Games

Massenphänomen Computerspiele: Soziale, kulturelle und wirtschaftliche Aspekte

(Computer Games as Mass Phenomenon: Social, Cultural and Economic Aspects)

By Jeffrey Wimmer

UVK Verlagsgesellschaft, 2013. ISBN: 978-3867640886

The major premise of this book is that since so many computer games are now networked, it is worthwhile studying them not merely as a form of entertainment but rather as a form of mass communication. Jeffrey Wimmer argues that the growth in popularity of computer games has resulted in a situation where they have come to form a significant element of people’s increasingly online interaction with the world. These games are therefore a complement to social media and other leisure-time and/or professional uses of digital media. This is particularly true of the younger generation and therefore means that computer games must be seen as a significant factor in young people’s socialisation. It is no longer a question of whether computer games influence people’s social behaviour but how. Naturally, this has led to some concerns, principally with regard to computer game addiction and the depiction of violence. read more

Serious games: Game of Resilience

Serious games which exceed pure entertainment goals and are designed for education purposes are becoming more and more popular to “convey ideas and values” (Frasca 2007). Learning in this way is based on experiences, turning a passive consumer into an active player, who seeks and engages with information voluntarily (Ouariachi et al. 2017). read more

Job: Games Development Manager

Here at the Games Research Network, we were really excited to see this job advertised by the Wellcome Trust.

Games development manager

Job location London Closing dateFriday 24 February 2017 Salary Around £48,000, depending on experience, plus excellent benefits

Job description

We are looking for a highly creative individual to join our broadcast, games and film team in the public engagement department.

We act as a hub of creative exchange for the entertainment industries, bringing those who work in them together with researchers from across biomedical science. This newly created position seeks to advance our work with the games industry in particular. read more

Exploring Transactional Nature of Language and Knowledge with Mysterium

Whenever I tell people about Mysterium I say ‘its Cluedo but you can talk to the ghost of the deceased.’ Which gets them interested but isn’t actually a particularly good metaphor for what really happens when you play the game. However, the use of clumsy metaphors is a good metaphor for playing Mysterium. If that makes sense… read more

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