Games Research Network

Researching analogue and digital games

Tag: education

How to Fail Your Research Degree

Daisy Abbot, Research Developer in the School of Simulation and Visualisation at the Glasgow School of Art tells us about a game that she has been developing which teaches research skills, and which is also fun to play.

In 2014 I took over a course teaching postgraduate research skills from a departing colleague. As my students and I worked our way through 12 weeks of Powerpoints, I experienced for myself the acknowledged difficulty of teaching research skills in a way that is both meaningful and motivating to students [1]. This issue is exacerbated by students’ transition to a postgraduate context [2], making courses on research skills all the more important to get right. Immediately after this first semester, I began developing an educational game as a teaching tool to complement my course. The game would likely only be played once during the course and therefore had to be high-impact and memorable; it had to be obviously relevant to students; and (unlike a 2 hour lecture on literature reviews) it had to be fun! read more

Minecrafting Ceramic Narratives

From the 7 — 10 August 2017, our colleagues at The Manchester School of Art will be blurring the boundaries between digital and physical making, this Summer School will allow students to develop skills in researching, translating ideas, and using RaspberryPi. Students will develop new and exciting surfaces for ceramic ware by translating traditional ceramic scenes into innovative modern depictions, utilising Manchester School of Art’s specialist workshops and equipment. read more

3rd Games Degrees End of Year Showcase

Manchester Metropolitan University is looking forward to hosting its third annual Games Degree Showcase, an opportunity for third-year students to show off the projects that they have been working on, and for industry representatives and members of the public to come and have a look (and even a play).  read more

Exploring Transactional Nature of Language and Knowledge with Mysterium

Whenever I tell people about Mysterium I say ‘its Cluedo but you can talk to the ghost of the deceased.’ Which gets them interested but isn’t actually a particularly good metaphor for what really happens when you play the game. However, the use of clumsy metaphors is a good metaphor for playing Mysterium. If that makes sense… read more