Games Research Network

Researching analogue and digital games

Tag: education (page 1 of 2)

CFP: New Approaches to Transmedia and Language Pedagogy

“New Approaches to Transmedia and Language Pedagogy International Conference”

Manchester Metropolitan University

27-28 June 2019

Call for Papers: deadline 20 January 2019

The Manchester Metropolitan University announces its “New Approaches to Transmedia and Language Pedagogy International Conference”, which will bring together international researchers in all areas of Modern Languages, Pedagogy and Transmedia.

This conference is being convened by the Manchester Metropolitan University and supported by the Open World Research Initiative (OWRI) project entitled ‘Cross-language dynamics: reshaping community’, funded by the Arts and Humanities Research Council (AHRC). read more

Tabletop Chemistry

As part of International Games Week, the Games Research Network worked with libraries in the North West and South West of the UK to deliver a series of activities that brought together tabletop games and chemistry. Tabletop Chemistry was funded by the Royal Society of Chemistry, and together with our colleagues at ErrantScience we  developed creative learning resources that use “off-the-shelf” games to generate a dialogue around chemistry: specifically, in understanding the differences between elements and compounds. read more

Science Roleplay

“Esofonia” is a roleplaying game created by Dr Sam Illingworth from Manchester Metropolitan University (UK) and Dr Mathew Stiller-Reeve from The Bjerknes Centre for Climate Research (Norway).

It has now been translated into Spanish, and is being used in the Spanish School Vicente Cañada Blanch in London to teach students about climate change. read more

How to Fail Your Research Degree

Daisy Abbot, Research Developer in the School of Simulation and Visualisation at the Glasgow School of Art tells us about a game that she has been developing which teaches research skills, and which is also fun to play.

In 2014 I took over a course teaching postgraduate research skills from a departing colleague. As my students and I worked our way through 12 weeks of Powerpoints, I experienced for myself the acknowledged difficulty of teaching research skills in a way that is both meaningful and motivating to students [1]. This issue is exacerbated by students’ transition to a postgraduate context [2], making courses on research skills all the more important to get right. Immediately after this first semester, I began developing an educational game as a teaching tool to complement my course. The game would likely only be played once during the course and therefore had to be high-impact and memorable; it had to be obviously relevant to students; and (unlike a 2 hour lecture on literature reviews) it had to be fun! read more

Minecrafting Ceramic Narratives

From the 7 — 10 August 2017, our colleagues at The Manchester School of Art will be blurring the boundaries between digital and physical making, this Summer School will allow students to develop skills in researching, translating ideas, and using RaspberryPi. Students will develop new and exciting surfaces for ceramic ware by translating traditional ceramic scenes into innovative modern depictions, utilising Manchester School of Art’s specialist workshops and equipment. read more

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