Games Research Network

Researching analogue and digital games

Tag: digital

Japan’s new digital age brings together the old and the new

GRN member Esperanza Miyake recently wrote an article for The Conversation about the coming together of ‘old’ and ‘new’ Japan in the Digital Age.

Whether it is futuristic mecha-bots stomping on the ancient slopes of Mount Fuji or J-Pop stars shimmering like plastic dolls in silk kimonos, we indulge in the guilty (or not-so-guilty) consumption of Japan like electronic sushi: something traditional repackaged within the innovative, creating that perfect old/new bite. read more

Book review – Hamlet on the Holodeck

Hamlet on the Holodeck:
The Future of Narrative in Cyberspace
(Updated Edition)
Janet H. Murray
Cambridge, MA: The MIT Press, 2017
ISBN: 9780262533485
 

Twenty years on from the publication of Janet H. Murray’s Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press have published an updated edition of the book originally published by The Free Press in 1997. That the book is deserving of such an update is not in question, its impact on those working on literature, narrative, technology, and games, was and remains significant (as is easily demonstrated by its ever- growing number of citations) and it well deserves its position as a landmark of literary criticism and digital culture. read more

Are Video Games a Waste of Time?

One of the members of the Games Research Network, Tom Brock, was recently interviewed by the BBC World Service for their flagship investigative program ‘The Inquiry.’ You can check it out here:

http://www.bbc.co.uk/programmes/w3csv1bv

Tom appears at about 17:30 in, where he extols the wonders of Dark Souls, compares video gamers to piano players, discusses the useful skills that are developed by gamers, and reveals the joys of “punishing himself with puzzles.” read more

Warlock of Firetop Mountain – From Analogue to Digital

First, a moment of disclosure. I like actual – I’m trying to avoid the word real– things. I read David Sax’s recent book The Revenge of Analog with pleasure, nodding along at all the right moments, and generally subscribing to the argument of the book’s subtitle, that ‘real things matter.’ I’m also a long-standing fan of Steve Jackson and Ian Livingstone’s Fighting Fantasy Adventure Gamebooks, a series I read when it was first released in the 1980s, and on which I’ve written before in an attempt to confirm my sense that the print form has affordances that don’t translate easily to the digital realm. So, when I downloaded Tin Man Games’ reboot of The Warlock of Firetop Mountain I did so with a set of preconceptions – pre-formed questions at least – that make it necessary to say that what follows isn’t so much a review of the app – which would require a measure of concern for the intended player-readers — as a series of thoughts on the remediation of Jackson and Livingstone’s first gamebook into a new digital format. read more

Multiplatform 2017 – Call for Papers

A one-day symposium on interdisciplinary research in games and gaming

The Salutation, Higher Chatham St

Manchester UK

21 June 2017

The Games Research Network announces the call for participation at its symposium, Multiplatform 2017, to be held on 21 June 2017 at The Salutation and hosted by Manchester Metropolitan University.

The Games Research Network brings together academics and researchers, industry professionals, games designers and players with the aim of supporting and promoting research into games and gaming from a range of angles and across a range of media. Multiplatform in terms of both media and method, this symposium sets out to explore the transmedial nature of games and games research. read more