Games Research Network

Researching analogue and digital games

Tag: CFP

CFP: New Approaches to Transmedia and Language Pedagogy

“New Approaches to Transmedia and Language Pedagogy International Conference”

Manchester Metropolitan University

27-28 June 2019

Call for Papers: deadline 20 January 2019

The Manchester Metropolitan University announces its “New Approaches to Transmedia and Language Pedagogy International Conference”, which will bring together international researchers in all areas of Modern Languages, Pedagogy and Transmedia.

This conference is being convened by the Manchester Metropolitan University and supported by the Open World Research Initiative (OWRI) project entitled ‘Cross-language dynamics: reshaping community’, funded by the Arts and Humanities Research Council (AHRC). read more

CFP: Gaming the Gothic

When I was a little kid, I was obsessed with the spooky elements in digital gaming. My favourite Super Mario levels where the Ghost House stages, Zombies Ate My Neighbors was like looking into a more honest mirror, and once Resident Evil came out I was never the same. Now that I’m an adult, I am working on a PhD in Spooky Gaming. (Technically the Ludology of the Gothic, but who’s counting?) Which is why I was beyond happy when Gaming the Gothic reached out to me to be on their organizing committee. read more

CFP: Indie Interfaces Symposium on indie game dev (Sep 28-30, Montréal)

Call for Papers – Indie Interfaces Symposium
Technoculture, Art and Games Research Centre
Concordia University, Montréal, Canada
Thursday, September 28 – Saturday, September 30, 2017

Indie Interfaces” is an intimate industry-academic symposium designed to facilitate knowledge exchange between academics and influential actors working in the field of indie games. Held in Montréal, a city renowned for its diverse and vibrant game development communities, this pathbreaking event will combine roundtable discussions among industry attendees and academic research presentations to foster productive, critical dialogue and collaboration. Moving beyond definitional debates about what counts as indie, this symposium is intended to stimulate innovative, interdisciplinary academic work that can feed forward into game industry practices. read more