The Open Event for the Flooding From Intense Rainfall programme is being held at the Royal Society, and the Games Research Network has been invited to present Catan: Global Warming to the delegates.
INSET / CPD for MFL teachers. It is aimed at teachers of French and Spanish working in Sixth Forms and Colleges, specifically year 10 and 11, but it can be applied to A-Level students. The focus is to develop storytelling and transmedia literacy at GCSE in the language classroom: The use of video games as an educative tool.
Tickets £15 (course fee)
Manchester Metropolitan University’s Games Research Network and The Manchester Centre for Gothic Studies present Spooky Board Games at the Royal Exchange Theatre. As you enjoy Halloween in the City, take a detour to the Royal Exchange where you can rest your weary feet and join us for a session of the best board games and creepiest card games for Halloween. No booking required. Simply drop in to enjoy a selection of games suitable for all ages. No idea how to play? No problem. We can run through the rules and get you started. Why not battle hordes of zombies, make pacts with strange creatures from beyond space and time, blast ghosts in a haunted house, and attend masquerade at Dracula’s castle…? Stay spooky and come play.
FREE. No booking required.
In this talk I look at the emergence of forms of automation within digital gaming, self-playing games, games made and/or played by artificial intelligence systems, games played by ghosts and non-living matter. I contextualise these experiments as part of the excitement and exasperation for, and as premediation of, the mass extinction of life from Planet Earth. I focus on incremental and idle games, as examples of ‘grotesque economies’ (Giddings, 2018), and as both inhuman and inhumane forms of play (an expression borrowed from Braidotti, 2013). I look at these examples as possible companions in our struggle for earthly survival.
Paolo Ruffino is Senior Lecturer in Media Studies in College of Arts at the University of Lincoln. He has been researching and publishing in the areas of video game culture, media arts and media studies. His interests include independent forms of video game development, archaeologies of games, hacking, modding and practices of modification of video game software, gamification and the Quantified Self. Paolo is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths Press), and has been the co-editor of the volume Rethinking Gamification (Meson Press), an issue of journal GAME on video game subcultures, and of a special issue of Games and Culture on the early work of Roger Caillois.
If you would like to attend please email Chloé Germaine Buckley (C.Germaine.Buckley@mmu.ac.uk). If you have any specific access needs please do let us know.
Come and play the Catan: Global Warming scenario with its creators and see if you have what it takes to settle the island sustainably…. Recommended for players with previous Catan experience. Limited to 20 people.
This session is part of Tabletop Gaming Live, a new gaming show run by the teams behind Tabletop Gaming and Miniature Wargames magazines. Tickets can be bought online.
Manchester Metropolitan University’s Games Research Network members Dr Chloé Germaine Buckley, Dr Sam Illingworth, Dr Laura Mitchell and Dr Paul Wake talk about the role that games can play in education and engagement.
This seminar is part of Tabletop Gaming Live, a new gaming show run by the teams behind Tabletop Gaming and Miniature Wargames magazines. Tickets can be bought online.
Join PMLG and the Games Research Network in Manchester for a Royal Society of Chemistry-sponsored workshop introducing the use of ‘off-the-shelf’ tabletop games to generate a dialogue around chemistry. Following the workshop, support and materials will be provided to enable you to use these games in public libraries during (and after) International Games Week.
A horror-themed live action role-playing event as part of the Gothic Manchester Festival 2018.
The Games Research Network are joining the Institute of Physics at Womad: The World’s Festival in Charlton Park, Wiltshire in July. We’ll be running sessions on Saturday 28th at 13.00 and on the Sunday 29th at 15.00 and invite families to and join us to play games and talk about Newton. Yes, really…
This month’s book is Playing and Reality by D. W. Winnicott.
What do new immersive technologies, such as augmented reality, virtual reality and artificial intelligence, offer storytellers and makers? And do they change the stories we choose tell audiences? Two internationally renowned digital storytellers and makers present their latest creative projects and help us to find answers to these questions.
How much can you learn from a game? Can educational games be fun? Our panel of experts from across Higher Education, Secondary Education and Business discuss the benefits and drawbacks of using games in teaching and learning.
Members of the GRN are invited to a psychology research seminar by Oli Clark and Jenny Cole who will talk about research taking place in Psychology on digital avatars. Oli will be demonstrating how he is investigating the importance of avatars for effecting health behaviour change and about his PhD research findings so far. Jenny will be talking about her qualitative work talking to female gamers about their experiences and constructions of avatar appearance in terms of body image and gender. After the research talk there will be time for more in depth discussion with GRN members.
This month’s book is Perceiving Play: The Art and Study of Computer Games by Torill Elvira Mortensen.
Following another fantastic Games Degrees showcase last year, the School of Computing, Mathematics and Digital Technology will again be hosting an End of Year Showcase for our Games Degrees! We would love for you to come along and to bring your friends and family – the event is open to all!
The showcase hosts games produced by the final year students from our Computer Games Technology and Games Design and Development courses in partnership with academics across the university. New to the showcase this year, each student team has developed two games – one in, and one out of, virtual reality. Come along to try out our unique virtual reality experiences!
Pop in at any time during the showcase to try out the games! Light refreshments will be available. The event is free to attend, and anyone is welcome – there is no age restriction!
An afternoon spent playing tabletop games at The Flour and Flagon. All are welcome, and please let us know if there is a particular game that you would like to play / bring along.
We welcome Sam Rushton, from Creative England, to introduce the topic of funding for indie game studios. Sam will talk through the process of setting up an indie studio, sources of funding, and what investors are looking for in applications. The talk is aimed at undergraduate students, but all are welcome.
This month’s book is Critical Play: Radical Game Design by Mary Flanagan.
The Games Research Network is excited to be hosting its first meeting for postgraduates researching games and play. This event is intended to lay the foundation for a network of postgraduate students and post-docs from across disciplines, who are working on (or have an interest in) digital games, board/tabletop games, and play.
From Saturday 17th – Sunday 18th February 2018, Manchester Metropolitan University will be hosting a weekend of making political games. All are welcome, from experienced developers to campaigners and activists who have never coded before. For the beginner designers amongst you, GFTM’s game design team will be on hand to give you tips and tricks and a comprehensive introduction to beginner game design tools.
This talk will explore a number of potential intersections between game studies and gambling studies, focusing on how both disciplines can yield a wide range of insight into the domains studied by the other, yet have remained almost entirely separate up to the present day.
Dr. Mark Johnson is a Killam Memorial Postdoctoral Fellow in the department of political science at the University of Alberta,
As part of the PGR January induction at Manchester Metropolitan University, the GRN will be hosting a series of tabletop games in the Library’s Chatzone. All are welcome, and we have a selection of games that last from between 5 minutes to 3 hours.
Get paid for your time! Volunteer for Interface, The Fischer Institute’s new research project
Interface is our exciting new psychological research programme, which focuses on investigating aspects of group psychology, participation and inter-personal interaction. Building on years of research in this area, the Fischer Institute believes that further study of human social interaction in a variety of group participation situations will lead to important discoveries about the psychology of social structures and institutions.
Come along to this session to find out more and sign up.
As part of International Games Week, we’re running a day of horror-themed gaming in the Chat Zone of All Saints Library. Come and join us, we’ll be playing Mysterium, Dead of Winter, Pandemic: Cthulhu Reign, and many more spooky games for Halloween.
This interdisciplinary, one-day Symposium brings together academics, PG students and practitioners to examine the transformation of Japan in the Digital Age, and the transformation of the Digital Age through Japanese culture, practice, politics, technologies, industries and beyond. Keynote speakers: Ian Condry, Professor of Japanese Cultural Studies, Global Studies and Languages, Massachusetts Institute of Technology, USA and Gen-i Kazuhito (源井 和仁), award-winning media practitioner and Managing Director of Because Co. Ltd, Japan. For more information, please get in touch with Dr. Esperanza Miyake.
In this meeting we’ll be meeting up with students from Manchester Met’s gaming society VAGUE to play some horror themed games in preparation for our events in International Games Week.
In this meeting we’ll be playtesting a new game that Paul Wake and Sam Illingworth have been working on, the idea of which is to communicate global warming via tabletop gaming.
19 April 2017. The Salutation, 1-3pm. Playtest – Choose Your Own Researcher Adventure
3 May 2017. The Salutation, 5-7pm. Playtest – Gloom of Kilforth
17 May 2017. The Salutation, 5-7pm. Playtest – 1066, Tears to Many Mothers
31 May 2017. The Salutation, 6-8pm. Session with Playfuel
21 June 2017. The Salutation, 9am-5pm. Multiplatform 2017
12-14 July. Brooks Building, Playful Learning Conference 2017
11 January 2017. The Salutation, 1-3pm. Boss Monster.
1 February 2017. The Salutation 201, 5-7pm. Digital Gaming: DOOM
8 February 2017. The Salutation, 1-3pm. Playtest – Social Capital and Thriving Communities board game
22 February 2017. The Salutation, 5-7pm. Storytelling Games: Gloom
1 March 2017. The Salutation, 1-3pm. Playtest – The Game of Resilience
22 March 2017. The Salutation, 6-8pm. Magic: The Gathering.
21 September 2016. Special Collections, 1-3pm. Mascarade.
12 October 2016. The Salutation, 6-9pm. Dead of Winter.
26 October 2016. Special Collections, 1-3pm. Munchkin.
9 November 2016. The Salutation, 6-9pm. Carcassonne.
23 November 2016. The Salutation, 1-3pm. Playtest – Scholarship of Learning and Teaching game.
7 December 2016. The Wharf, 7:30-9:30pm. Mysterium.