Games Research Network

Researching analogue and digital games

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Call for Papers : One-day symposium Japan in the Digital Age

Here’s a cfp that may be of interest to anyone working on Japanese games.

Call for Papers : One-day symposium Japan in the Digital Age

Date: Saturday 28th October, 2017

Venue: The Shed, Manchester Metropolitan University, Manchester

Keynote Speakers

Prof. Ian Condry, Professor of Japanese Cultural Studies, Massachusetts Institute of Technology

Mr. Kazuhito Gen-I (源井 和仁), award-winning media practitioner, working on 2.5 Dimension project (theatre adaptation of anime, manga and videogame) read more

Book review – It’s All A Game

It’s All A Game: The History of Board Games from Monopoly to Settlers of Catan
Tristan Donovan
New York: Thomas Dunne Books, 2017
ISBN: 9781250082725

Following in the footsteps of Replay: The History of Video Games (2010), Tristan Donovan’s new book, It’s All A Game turns to the analogue world to offer an enjoyable meander through the history of board games ranging from Ancient Egypt to the contemporary moment. With chapters covering games including chess, backgammon, The Game of Life, Monopoly, Risk, Cluedo (presented by Donovan as Clue for his presumably larger American readership), Scrabble, Mouse Trap, Twister, Go, Trivial Pursuit, and Settlers of Catan (to name but the headline games), it’s a rapid journey through the world of games and gaming, and Donovan proves to be an amiable and knowledgeable guide. read more

Minecrafting Ceramic Narratives

From the 7 — 10 August 2017, our colleagues at The Manchester School of Art will be blurring the boundaries between digital and physical making, this Summer School will allow students to develop skills in researching, translating ideas, and using RaspberryPi. Students will develop new and exciting surfaces for ceramic ware by translating traditional ceramic scenes into innovative modern depictions, utilising Manchester School of Art’s specialist workshops and equipment. read more

Podcast: Drawn to the Flame

I recently had the pleasure of chatting to Frank and Peter from Drawn to the Flame, a podcast about Fantasy Flight’s Arkham Horror Living Card Game.

We talked about our histories with board gaming, why we enjoy Arkham Horror, and how it plays with the idea of the ‘magic circle’, which plays a significant role in my research. read more

Book Review – Mass Phenomena Computer Games

Massenphänomen Computerspiele: Soziale, kulturelle und wirtschaftliche Aspekte

(Computer Games as Mass Phenomenon: Social, Cultural and Economic Aspects)

By Jeffrey Wimmer

UVK Verlagsgesellschaft, 2013. ISBN: 978-3867640886

The major premise of this book is that since so many computer games are now networked, it is worthwhile studying them not merely as a form of entertainment but rather as a form of mass communication. Jeffrey Wimmer argues that the growth in popularity of computer games has resulted in a situation where they have come to form a significant element of people’s increasingly online interaction with the world. These games are therefore a complement to social media and other leisure-time and/or professional uses of digital media. This is particularly true of the younger generation and therefore means that computer games must be seen as a significant factor in young people’s socialisation. It is no longer a question of whether computer games influence people’s social behaviour but how. Naturally, this has led to some concerns, principally with regard to computer game addiction and the depiction of violence. read more

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