Games Research Network

Researching analogue and digital games

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Japan’s new digital age brings together the old and the new

GRN member Esperanza Miyake recently wrote an article for The Conversation about the coming together of ‘old’ and ‘new’ Japan in the Digital Age.

Whether it is futuristic mecha-bots stomping on the ancient slopes of Mount Fuji or J-Pop stars shimmering like plastic dolls in silk kimonos, we indulge in the guilty (or not-so-guilty) consumption of Japan like electronic sushi: something traditional repackaged within the innovative, creating that perfect old/new bite. read more

Event: ‘Ready Player One – Storytelling Simulations in VR’

VR Arts and Future Artists will be holding its second Virtual Reality Development Lab in Manchester Metropolitan University’s The Shed (M1 5GD) on Friday November 17th, Saturday 18th, November and Sunday 19th November.

The event is running for 3 days (9am until 7pm daily) – lab participants are expected to attend all the days due to the nature of the group production work. read more

Book Review – A Composer’s Guide to Game Music

A Composer’s Guide to Game Music
Winifred Phillips
Cambridge, MA:
MIT Press, 2017
ISBN: 978026253449

There is no doubting the strength of Winfred’s Phillips’ credentials as a game composer, she is the creative mind behind the musical scores to a string of major titles that include Assassin’s Creed III, God of War, Total War Battles: Kingdom and Little Big Planet 2. If you are already familiar with these scores it will come as little surprise that a quite orchestral approach to composition forms the major backdrop for discussion within this exploration of music for computer games. read more

Interested in playing video games competitively?

In collaboration with MMU’s Gaming Society, we would like to invite all Manchester Met students to register their interest in developing esports at MMU.

Esports or electronic sports is the umbrella term typically used to describe organised, competitive gaming played by professionals.

We are seeking players who are enthusiastic about playing video games competitively to begin formalising structures of support for esports at a University-wide level. This includes access to equipment, administrative support, marketing, and invitations to a range of local and national competitions. read more

Book review – Hamlet on the Holodeck

Hamlet on the Holodeck:
The Future of Narrative in Cyberspace
(Updated Edition)
Janet H. Murray
Cambridge, MA: The MIT Press, 2017
ISBN: 9780262533485
 

Twenty years on from the publication of Janet H. Murray’s Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press have published an updated edition of the book originally published by The Free Press in 1997. That the book is deserving of such an update is not in question, its impact on those working on literature, narrative, technology, and games, was and remains significant (as is easily demonstrated by its ever- growing number of citations) and it well deserves its position as a landmark of literary criticism and digital culture. read more

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