Games Research Network

Researching analogue and digital games

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A Very Gothic LARP

As part of the upcoming Gothic Manchester Festival 2018, colleagues from the GRN will be running a very special live action role-playing event (LARP). “Migrations” – A Special Exhibition from Miskatonic University will take place on Wednesday 1st August and Thursday 2nd August.

From the Old World to the New World and back again – this special exhibition showcases a host of transatlantic treasures, including a selection of artefacts never before released from the Miskatonic University collections. These items present an insight into the role that religion, myth and superstition played in early settler life, many brought to New England from the variety of cultures across the ‘Old World’. We invite you to delve into the past and join Miskatonic’s Professor Waite for a short talk about the provenance of these artefacts, and learn about their transatlantic journey. read more

A Half-baked Cake: Idealised Avatars In An Exergame

The Avatar

In August of last year I wrote a blog advertising my interview study on experiences of play an exercise game with an avatar that looks similar to the player.

Last week I presented some of my findings at a Games Research Network seminar and thought I would summarise the talk in this short blog post

I started the talk by defining the term avatar which has only recently received a thorough explication by Nowak and Fox (2018). In short, it is the representation of a person in digital space. This is not restricted to visual representations, but can be text, sound, and in some cases haptic. For my purposes, I am looking at avatars that specifically look like a person, and in particular, videogame characters. read more

Fully Funded AHRC PhD Scholarship: Artificial Intelligence in Analogue and Digital Games

We are pleased to announce that we have secured funding from the AHRC’s North West Consortium Doctoral Training Partnership for a PhD Scholarship on Artificial Intelligence in Analogue and Digital Games to commence in September 2018 at Manchester Metropolitan University.

You can apply for the PhD Scholarship here. read more

Tranzfuser

We are delighted to share the news that Manchester Met has successfully been appointed a local hub as part of the UK Games Fund’s Tranzfuser programme. As part of the programme, a team of recent graduates and current students from across the university will be housed in the university’s The Shed building, working to turn their game idea into a working demo over the next three months. read more

Unhappy Families: using tabletop games as a technology to understand play in education

Research in Learning Technology has just published an open-access paper by Sam Illingworth, Paul Wake and me on the use of tabletop games as a learning technology. You can find it here.

In our article, we use Keith Baker’s Gloom to explore the nature of games and play in education, comparing the physical, collaborative and adaptable aspects of tabletop games to their digital counterparts, and arguing that tabletop games should be considered as a complementary technology to digital games. read more

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