Games Research Network

Researching analogue and digital games


Board Game Training Workshop, with PMLG & Games Research Network

Date: 20th September 2018

Time: 10:00-16:00

Location: MMU, John Dalton Building

Join PMLG and the Games Research Network in Manchester for a Royal Society of Chemistry-sponsored workshop introducing the use of ‘off-the-shelf’ tabletop games to generate a dialogue around chemistry. Following the workshop, support and materials will be provided to enable you to use these games in public libraries during (and after) International Games Week.


Paolo Ruffino: Inhuman(e) Gaming: Video Games for Earthly Survival

Date: 24th October 2018

Time: 14:00-16:00

Location: MMU, Geoffrey Manton Building. GM302


In this talk I look at the emergence of forms of automation within digital gaming, self-playing games, games made and/or played by artificial intelligence systems, games played by ghosts and non-living matter. I contextualise these experiments as part of the excitement and exasperation for, and as premediation of, the mass extinction of life from Planet Earth. I focus on incremental and idle games, as examples of ‘grotesque economies’ (Giddings, 2018), and as both inhuman and inhumane forms of play (an expression borrowed from Braidotti, 2013). I look at these examples as possible companions in our struggle for earthly survival.


Paolo Ruffino is Senior Lecturer in Media Studies in College of Arts at the University of Lincoln. He has been researching and publishing in the areas of video game culture, media arts and media studies. His interests include independent forms of video game development, archaeologies of games, hacking, modding and practices of modification of video game software, gamification and the Quantified Self. Paolo is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths Press), and has been the co-editor of the volume Rethinking Gamification (Meson Press), an issue of journal GAME on video game subcultures, and of a special issue of Games and Culture on the early work of Roger Caillois.

If you would like to attend please email Chloé Germaine Buckley ( If you have any specific access needs please do let us know.


Funding an Indie Games Studio

Date: 1st March 2018

Time: 14:00-15:00

Location: John Dalton Room E419

We welcome Sam Rushton, from Creative England, to introduce the topic of funding for indie game studios. Sam will talk through the process of setting up an indie studio, sources of funding, and what investors are looking for in applications. The talk is aimed at undergraduate students, but all are welcome.

Psychology Research Seminar: The Face of Gaming

Date: 23rd May 2018

Time: 12:30-14:00

Location: Birley BR 2.17

Members of the GRN are invited to a psychology research seminar by Oli Clark and Jenny Cole who will talk about research taking place in Psychology on digital avatars. Oli will be demonstrating how he is investigating the importance of avatars for effecting health behaviour change and about his PhD research findings so far. Jenny will be talking about her qualitative work talking to female gamers about their experiences and constructions of avatar appearance in terms of body image and gender. After the research talk there will be time for more in depth discussion with GRN members.

Mark Johnson: The Importance of Gambling to Game Studies

Date: 14th February 2018

Time: 14:30 - 16:00

Location: Geoffrey Manton 307

This talk will explore a number of potential intersections between game studies and gambling studies, focusing on how both disciplines can yield a wide range of insight into the domains studied by the other, yet have remained almost entirely separate up to the present day.

Dr. Mark Johnson is a Killam Memorial Postdoctoral Fellow in the department of political science at the University of Alberta,