In this talk I look at the emergence of forms of automation within digital gaming, self-playing games, games made and/or played by artificial intelligence systems, games played by ghosts and non-living matter. I contextualise these experiments as part of the excitement and exasperation for, and as premediation of, the mass extinction of life from Planet Earth. I focus on incremental and idle games, as examples of ‘grotesque economies’ (Giddings, 2018), and as both inhuman and inhumane forms of play (an expression borrowed from Braidotti, 2013). I look at these examples as possible companions in our struggle for earthly survival.
Paolo Ruffino is Senior Lecturer in Media Studies in College of Arts at the University of Lincoln. He has been researching and publishing in the areas of video game culture, media arts and media studies. His interests include independent forms of video game development, archaeologies of games, hacking, modding and practices of modification of video game software, gamification and the Quantified Self. Paolo is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths Press), and has been the co-editor of the volume Rethinking Gamification (Meson Press), an issue of journal GAME on video game subcultures, and of a special issue of Games and Culture on the early work of Roger Caillois.
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