Games Research Network

Researching analogue and digital games

Category: Uncategorised (page 1 of 3)

Fully Funded AHRC PhD Scholarship: Artificial Intelligence in Analogue and Digital Games

We are pleased to announce that we have secured funding from the AHRC’s North West Consortium Doctoral Training Partnership for a PhD Scholarship on Artificial Intelligence in Analogue and Digital Games to commence in September 2018 at Manchester Metropolitan University.

You can apply for the PhD Scholarship here. read more

Unhappy Families: using tabletop games as a technology to understand play in education

Research in Learning Technology has just published an open-access paper by Sam Illingworth, Paul Wake and me on the use of tabletop games as a learning technology. You can find it here.

In our article, we use Keith Baker’s Gloom to explore the nature of games and play in education, comparing the physical, collaborative and adaptable aspects of tabletop games to their digital counterparts, and arguing that tabletop games should be considered as a complementary technology to digital games. read more

4th Games Degrees End of Year Showcase

Saturday 21st April, 11:00 – 15:00. John Dalton C0.17, C0.13a and C0.13b

Following another fantastic Games Degrees showcase last year, the School of Computing, Mathematics and Digital Technology will again be hosting an End of Year Showcase for our Games Degrees!  We would love for you to come along and to bring your friends and family – the event is open to all! read more

‘Eat Who I Eat’: Assassin’s Creed Discovery Tour

Assassin's Creed Origins

I am a (not uncritical) fan of historical murder-simulation franchise Assassin’s Creed, and I’ve played pretty much every major entry in the series since it began, often gritting my teeth at the bad plot and violence to explore the worlds of Renaissance Italy, Victorian London and Revolutionary Paris. I’m also an educationalist and former history teacher, so when Assassin’s Creed Discovery Tour: Ancient Egypt was announced I was intrigued by the concept of learning history through playing what is usually a blockbuster game. The first thing that came into my head was this joke from the classic Simpsons episode ‘Marge vs The Monorail’, when Springfield Elementary School’s budget looks to be getting a huge boost: read more

CFP: Gaming the Gothic

When I was a little kid, I was obsessed with the spooky elements in digital gaming. My favourite Super Mario levels where the Ghost House stages, Zombies Ate My Neighbors was like looking into a more honest mirror, and once Resident Evil came out I was never the same. Now that I’m an adult, I am working on a PhD in Spooky Gaming. (Technically the Ludology of the Gothic, but who’s counting?) Which is why I was beyond happy when Gaming the Gothic reached out to me to be on their organizing committee. read more

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