Games Research Network

Researching analogue and digital games

Category: Short Games

These are posts that are related to short games, providing instructions and some limited context in preparation for when the game is played during a Network meeting.

How to Fail Your Research Degree

Daisy Abbot, Research Developer in the School of Simulation and Visualisation at the Glasgow School of Art tells us about a game that she has been developing which teaches research skills, and which is also fun to play.

In 2014 I took over a course teaching postgraduate research skills from a departing colleague. As my students and I worked our way through 12 weeks of Powerpoints, I experienced for myself the acknowledged difficulty of teaching research skills in a way that is both meaningful and motivating to students [1]. This issue is exacerbated by students’ transition to a postgraduate context [2], making courses on research skills all the more important to get right. Immediately after this first semester, I began developing an educational game as a teaching tool to complement my course. The game would likely only be played once during the course and therefore had to be high-impact and memorable; it had to be obviously relevant to students; and (unlike a 2 hour lecture on literature reviews) it had to be fun! read more

Playtest: Scholarship of Teaching and Learning

At our last lunchtime meeting we were lucky enough to host a playtest of Scholarship of Teaching and Learning, a new game developed by colleagues in Manchester Met’s Centre for Excellence in Learning and Teaching. Ellie Hannan and Charles Neame, the game’s designers, joined us at The Salutation to show us a prototype of the game which sees players create, and defend fictional research projects. read more

Munchkin (The Salutation, 26th October 2016)

This lunchtime session will be devoted to Munchkin, the card game by Steve Jackson Games. This is a game for 3-6 players which is a humorous and light-hearted dungeon adventure game. People have described Munchkin as a ‘gateway drug’ into the more hardcore realms of games such Dungeons and Dragons, but it is also just a very fun game to play, and can end up taking between 1 and 2 hours, depending on how canny your opponents are feeling! read more

Mascarade (Special Collections, 21 Sep 2016)

For the inaugural meeting of the Tabletop Games Research (TGR) research group, I have picked Bruno Faidutti’s Mascarade, a card game for 2-13 players which is all about bluffing and counter-bluffing. This is a relatively straightforward game to play, which normally takes around 30 minutes per round, depending on how devious people are feeling! read more