A Play of Bodies: How We Perceive Videogames
By Brendan Keogh
MIT Press, 2018. ISBN 9780262037631
The cult comedy videogames site Old Man Murray developed an innovative and completely objective ‘time to crate’ review system, whereby games would be assessed on the amount of time elapsed between the start of the game and the first crate that the player sees. Often (in the late 1990s and early 2000s) this would be a matter of seconds, leading to some incredibly low scoring reviews. I sometimes feel that a similar system might be required for games studies books; often you can go into a title knowing that it’s going to mention Rez, Proteus, and the Psycho Mantis fight from Metal Gear Solid. It’s just a matter of when rather than if. When I flicked through Brendan Keogh’s new book A Play of Bodies: How We Perceive Videogames (2018) and saw these titles mentioned again, I got a horrible feeling of déjà vu; however, the approach that Keogh takes to even the most ubiquitously discussed games is so refreshing that I quickly abandoned any preconceptions as to where the book would take me.