Games Research Network

Researching analogue and digital games

Category: Network News (page 1 of 3)

These are posts that are related to general information about the Network.

Undergraduate Scholarship: Magic the Gathering

In the academic year 2017-18, our Faculty of Arts and Humanities at Manchester Metropolitan University launched a number of Undergraduate Scholarships. These Scholarships were designed to support research within our faculty by providing funding to second-year students to act as research assistants to members of academic staff. The funding would be for a period of five weeks over the summer, and would therefore be ideal for research projects that would benefit from an intense fixed-term engagement. I am the academic researcher for one of these Undergraduate Scholarships, and I am using the support to look at world-building in Magic the Gathering. read more

Fully Funded AHRC PhD Scholarship: Artificial Intelligence in Analogue and Digital Games

We are pleased to announce that we have secured funding from the AHRC’s North West Consortium Doctoral Training Partnership for a PhD Scholarship on Artificial Intelligence in Analogue and Digital Games to commence in September 2018 at Manchester Metropolitan University.

You can apply for the PhD Scholarship here. read more

Inspiring Through Games

The work of three Games Research Network members was recently published in the April edition of Physics World and today online. The training, delivered by Sam Illingworth and Paul Wake, and coordinated by Hannah Renshall from the Institute of Physics, aimed to empower non-scientist community leaders already working with audiences under-represented in physics to engage them with aspirational STEM activities. read more

New Catan Scenario

Followers of the Games Research Network will be aware that we have been working on an (unofficial) expansion for Klaus Teuber’s seminal tabletop game Catan®. The scenario aims to develop dialogue around global warming, and it is now available for download.

Follow this link to download the game read more

Video Games and Gambling

Loot Box

This summer GRN member Dr. Tom Brock will be joining Dr. Mark Johnson and others at the University of Alberta to research the relationship between video games and gambling practices.

‘Skin betting’ and ‘loot boxes’ are two example of a new trend in games design called ‘online real money gameplay’ that disguise gambling practices as video gameplay experiences. The research will involve interviewing games designers, analysing game mechanics, and undertaking a ‘state-of-the-art’ policy analysis to examine the motivation and impact of designers’ choices for the future of the gaming industry. read more

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