Games Research Network

Researching analogue and digital games

Category: Network News (page 1 of 2)

These are posts that are related to general information about the Network.

Inspiring Through Games

The work of three Games Research Network members was recently published in the April edition of Physics World and today online. The training, delivered by Sam Illingworth and Paul Wake, and coordinated by Hannah Renshall from the Institute of Physics, aimed to empower non-scientist community leaders already working with audiences under-represented in physics to engage them with aspirational STEM activities. read more

New Catan Scenario

Followers of the Games Research Network will be aware that we have been working on an (unofficial) expansion for Klaus Teuber’s seminal tabletop game Catan®. The scenario aims to develop dialogue around global warming, and it is now available for download.

Follow this link to download the game read more

Video Games and Gambling

Loot Box

This summer GRN member Dr. Tom Brock will be joining Dr. Mark Johnson and others at the University of Alberta to research the relationship between video games and gambling practices.

‘Skin betting’ and ‘loot boxes’ are two example of a new trend in games design called ‘online real money gameplay’ that disguise gambling practices as video gameplay experiences. The research will involve interviewing games designers, analysing game mechanics, and undertaking a ‘state-of-the-art’ policy analysis to examine the motivation and impact of designers’ choices for the future of the gaming industry. read more

#girlsbehindgames

March 8th is International Women’s Day (or, as it is known in some areas of the internet, “but when is it international mens [sic] day”?) and it offers a perfect opportunity to think about how to celebrate and make visible the contribution women make to game design and development.

The theme for this year’s International Women’s Day is #PressforProgress – a call to “motivate and unite friends, colleagues and whole communities to think, act and be gender inclusive.” One hundred years after women gained the right to vote in the UK, there are – depressingly – too many areas of politics, society and economics where progress is sorely needed or, else, occurring at a sluggish pace. read more

Tabletop Chemistry

The GRN is delighted to report that it was successful in its application to the Royal Society of Chemistry’s Outreach Fund.

Teaming up with our friends and colleagues at Errant Science, we will be developing a set of learning materials that can be used alongside off-the-shelf tabletop games to develop dialogue around chemistry.  We’re also working alongside librarians to create a series of activities during International Games Week in order to bring games and chemistry to a wider audience. read more

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