Games Research Network

Researching analogue and digital games

Category: Game Evaluation (page 2 of 2)

These are posts that are reflections on gaming sessions that have taken place, and how they fit in with the previously discussed context.

Exploring Transactional Nature of Language and Knowledge with Mysterium

Whenever I tell people about Mysterium I say ‘its Cluedo but you can talk to the ghost of the deceased.’ Which gets them interested but isn’t actually a particularly good metaphor for what really happens when you play the game. However, the use of clumsy metaphors is a good metaphor for playing Mysterium. If that makes sense… read more

Playtest: Scholarship of Teaching and Learning

At our last lunchtime meeting we were lucky enough to host a playtest of Scholarship of Teaching and Learning, a new game developed by colleagues in Manchester Met’s Centre for Excellence in Learning and Teaching. Ellie Hannan and Charles Neame, the game’s designers, joined us at The Salutation to show us a prototype of the game which sees players create, and defend fictional research projects. read more

Settlers of Catan – Eurogames and Competition

Alongside last week’s game of Carcassonne, our Eurogames session saw us play Klaus Teuber’s The Settlers of Catan, a game that’s won numerous awards including the coveted Spiel des Jahres and the Deutscher Spiele Preis (1995), the Origins Award for Best Fantasy or Science Fiction Board Game (1996), and in 2015, the GamesCon Vegas Game of the Century. read more

Carcassonne and Collaborative Narrative

In recent weeks, discussion within the Network has flirted with the topic of collaborative gameplay, and whether or not this can exist off the board, despite the individualised aims and objectives of the players specified by the game mechanics. For this evening’s session a group of us sat down to play an alternative version of a classic Eurogame Carcassonne: Hunters and Gatherers. read more

Dead of Winter: After Action

This month’s game was Isaac Vega and Jon Gilmour’s Dead of Winter (2014), a game I’d chosen as the first of our ‘big’ game evenings.The game sees players take on the roles of the survivors of a zombie apocalypse, fighting for survival in a desolate urban landscape. In keeping with the currently-dominant principles of the zombie-genre (think The Walking Dead) its human protagonists find themselves battling both the living and the dead, working together to protect their colony while pursuing their own, often contradictory, agendas. In short, this is achieved by the use of asymmetrical victory conditions that require players to work towards both common and personal goals (unless there’s a betrayer amongst them, and that’s always a possibility). As such, Plaid Hat’s semi-cooperative horror fest seemed to be the perfect game with which to launch the group, trading on the insecurities of our as-yet unformed real-world relationships. read more

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