Games Research Network

Researching analogue and digital games

Category: Game Evaluation (page 1 of 2)

These are posts that are reflections on gaming sessions that have taken place, and how they fit in with the previously discussed context.

Multiplatform 2017

On the 21st June, the Games Research Network hosted its first annual symposium, Multiplatform 2017, in Manchester. We were joined by academics from universities across the UK, and beyond, to discuss research into games and gaming, in both the digital and analogue formats. The symposium began with a Key Note address from Professor Paul Booth, who joined us from DePaul University, Chicago, and included presentations on the lack of research into modern tabletop games, the role of games as a paratext, and a consideration of the ethics of gameplay. read more

How to REALLY Win at Gloom: an Interview with Keith Baker

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure. read more

Serious games: Game of Resilience

Serious games which exceed pure entertainment goals and are designed for education purposes are becoming more and more popular to “convey ideas and values” (Frasca 2007). Learning in this way is based on experiences, turning a passive consumer into an active player, who seeks and engages with information voluntarily (Ouariachi et al. 2017). read more

Exploring Transactional Nature of Language and Knowledge with Mysterium

Whenever I tell people about Mysterium I say ‘its Cluedo but you can talk to the ghost of the deceased.’ Which gets them interested but isn’t actually a particularly good metaphor for what really happens when you play the game. However, the use of clumsy metaphors is a good metaphor for playing Mysterium. If that makes sense… read more

Playtest: Scholarship of Teaching and Learning

At our last lunchtime meeting we were lucky enough to host a playtest of Scholarship of Teaching and Learning, a new game developed by colleagues in Manchester Met’s Centre for Excellence in Learning and Teaching. Ellie Hannan and Charles Neame, the game’s designers, joined us at The Salutation to show us a prototype of the game which sees players create, and defend fictional research projects. read more

Older posts