Games Research Network

Researching analogue and digital games

Category: Game Context (page 1 of 2)

These are posts that are related to the context of the games that are played by the Network, and which set the scene for how they fit into e.g. wider research questions.

How to Fail Your Research Degree

Daisy Abbot, Research Developer in the School of Simulation and Visualisation at the Glasgow School of Art tells us about a game that she has been developing which teaches research skills, and which is also fun to play.

In 2014 I took over a course teaching postgraduate research skills from a departing colleague. As my students and I worked our way through 12 weeks of Powerpoints, I experienced for myself the acknowledged difficulty of teaching research skills in a way that is both meaningful and motivating to students [1]. This issue is exacerbated by students’ transition to a postgraduate context [2], making courses on research skills all the more important to get right. Immediately after this first semester, I began developing an educational game as a teaching tool to complement my course. The game would likely only be played once during the course and therefore had to be high-impact and memorable; it had to be obviously relevant to students; and (unlike a 2 hour lecture on literature reviews) it had to be fun! read more

Multiplatform 2017

On the 21st June, the Games Research Network hosted its first annual symposium, Multiplatform 2017, in Manchester. We were joined by academics from universities across the UK, and beyond, to discuss research into games and gaming, in both the digital and analogue formats. The symposium began with a Key Note address from Professor Paul Booth, who joined us from DePaul University, Chicago, and included presentations on the lack of research into modern tabletop games, the role of games as a paratext, and a consideration of the ethics of gameplay. read more

How to REALLY Win at Gloom: an Interview with Keith Baker

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure. read more

Settlers of Catan – Eurogames and Competition

Alongside last week’s game of Carcassonne, our Eurogames session saw us play Klaus Teuber’s The Settlers of Catan, a game that’s won numerous awards including the coveted Spiel des Jahres and the Deutscher Spiele Preis (1995), the Origins Award for Best Fantasy or Science Fiction Board Game (1996), and in 2015, the GamesCon Vegas Game of the Century. read more

Eurogames (9 Nov 2016)

On the 9th of November we’re going to be playing three award-winning Eurogames, specifically Klaus Teuber’s The Settlers of Catan (1995), Klaus-Jürgen Wrede’s Carcassonne (2000), and Alan R. Moon’s Ticket to Ride (2004).

Here’s Stewart Wood’s definition of the genre, from his book Eurogames (2012): read more

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