Games Research Network

Researching analogue and digital games

Category: Game Context

These are posts that are related to the context of the games that are played by the Network, and which set the scene for how they fit into e.g. wider research questions.

Multiplatform 2017

On the 21st June, the Games Research Network hosted its first annual symposium, Multiplatform 2017, in Manchester. We were joined by academics from universities across the UK, and beyond, to discuss research into games and gaming, in both the digital and analogue formats. The symposium began with a Key Note address from Professor Paul Booth, who joined us from DePaul University, Chicago, and included presentations on the lack of research into modern tabletop games, the role of games as a paratext, and a consideration of the ethics of gameplay. read more

How to REALLY Win at Gloom: an Interview with Keith Baker

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure. read more

Settlers of Catan – Eurogames and Competition

Alongside last week’s game of Carcassonne, our Eurogames session saw us play Klaus Teuber’s The Settlers of Catan, a game that’s won numerous awards including the coveted Spiel des Jahres and the Deutscher Spiele Preis (1995), the Origins Award for Best Fantasy or Science Fiction Board Game (1996), and in 2015, the GamesCon Vegas Game of the Century. read more

Eurogames (9 Nov 2016)

On the 9th of November we’re going to be playing three award-winning Eurogames, specifically Klaus Teuber’s The Settlers of Catan (1995), Klaus-Jürgen Wrede’s Carcassonne (2000), and Alan R. Moon’s Ticket to Ride (2004).

Here’s Stewart Wood’s definition of the genre, from his book Eurogames (2012): read more

Dead of Winter (The Salutation, 12 Oct 2016)

For this week’s game, I’m suggesting Plaid Hat’s Dead of Winter, a semi-cooperative Horror board game that sees its players working together to survive a zombie apocalypse. I’m describing the game a semi-cooperative because while the players work together to achieve a common goal, each player has their own set of objectives while one player might be there to betray the rest of the group. read more