Games Research Network

Researching analogue and digital games

Category: events (page 2 of 7)

CFP: Gaming the Gothic

When I was a little kid, I was obsessed with the spooky elements in digital gaming. My favourite Super Mario levels where the Ghost House stages, Zombies Ate My Neighbors was like looking into a more honest mirror, and once Resident Evil came out I was never the same. Now that I’m an adult, I am working on a PhD in Spooky Gaming. (Technically the Ludology of the Gothic, but who’s counting?) Which is why I was beyond happy when Gaming the Gothic reached out to me to be on their organizing committee. read more

International Games Week

2017 marked the tenth anniversary of the American Library Association (ALA) Games and Gaming Roundtable and their flagship initiate International Games Week (IGW). It is an initiative run by volunteers from around the world to reconnect communities through their libraries around the educational, recreational, and social value of all types of games, and this year saw the biggest series of events yet. In the UK, 95 libraries signed up to host an event, an increase from the 27 that signed up in 2016, with average attendance at each event an impressive 54. read more

Gambling and Game Studies

Yesterday afternoon, Dr. Mark Johnson from the University of Alberta gave a very interesting paper on the history between gambling and video games. Mark argued that ‘chance’ is an inherent feature of all games – we tend to wager something when we play. He also raised concerns about the modern day games design practices, and queried whether companies, like Electronic Arts, are purposively turning their games into ‘casinos’. This is important for understanding the future of play, particularly in terms of the way that money it. Mark ended his talk by suggesting that more research is needed into ‘daily fantasy sports’, ‘skin betting’, and ‘loot boxes’,  a project that I will be collaborating with Mark on this summer. read more

Another Meetup board games group is starting… with a twist

There are many Meetup groups for adults interested in board games but those joining the new (and only) Chester group launching next week by staff at the Storyhouse may find a common theme connecting the games – science! This group has been started with support from the Games Research Network, following a day of training organised by the Institute of Physics for non-scientist community group leaders interested in the possibility of using games with their audiences to raise science capital, a concept used to understand why some people don’t believe science is something they should or can be part of. read more

Call for Papers: Playful Learning 2018

Playful Learning is looking for submissions in all areas relating to playful learning in adult education including – but not limited to – higher and further education, playful workplaces, and lifelong learning.

Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we provide a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and events. Based in the heart of Manchester, we also explore some of the city’s playful spaces with evening activities continuing the fun and conversations after the formal programme ends. read more

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