Games Research Network

Researching analogue and digital games

Category: events (page 2 of 8)

Science Roleplay

“Esofonia” is a roleplaying game created by Dr Sam Illingworth from Manchester Metropolitan University (UK) and Dr Mathew Stiller-Reeve from The Bjerknes Centre for Climate Research (Norway).

It has now been translated into Spanish, and is being used in the Spanish School Vicente Cañada Blanch in London to teach students about climate change. read more

Tabletop Chemistry

The GRN is delighted to report that it was successful in its application to the Royal Society of Chemistry’s Outreach Fund.

Teaming up with our friends and colleagues at Errant Science, we will be developing a set of learning materials that can be used alongside off-the-shelf tabletop games to develop dialogue around chemistry.  We’re also working alongside librarians to create a series of activities during International Games Week in order to bring games and chemistry to a wider audience. read more

EGU Games Day

The use of narrative is well known as an effective technique for communication. We are fundamentally set-up to respond to stories, and where we might not respond to simple statement of facts, we are more likely to respond to something which moves us emotionally. I see games as an extension of this, and a form of story-telling where the narrative itself is not pre-determined. This is what makes games so fun, so exciting, and so powerful. read more

CFP: Gaming the Gothic

When I was a little kid, I was obsessed with the spooky elements in digital gaming. My favourite Super Mario levels where the Ghost House stages, Zombies Ate My Neighbors was like looking into a more honest mirror, and once Resident Evil came out I was never the same. Now that I’m an adult, I am working on a PhD in Spooky Gaming. (Technically the Ludology of the Gothic, but who’s counting?) Which is why I was beyond happy when Gaming the Gothic reached out to me to be on their organizing committee. read more

International Games Week

2017 marked the tenth anniversary of the American Library Association (ALA) Games and Gaming Roundtable and their flagship initiate International Games Week (IGW). It is an initiative run by volunteers from around the world to reconnect communities through their libraries around the educational, recreational, and social value of all types of games, and this year saw the biggest series of events yet. In the UK, 95 libraries signed up to host an event, an increase from the 27 that signed up in 2016, with average attendance at each event an impressive 54. read more

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