Games Research Network

Researching analogue and digital games

Category: events (page 1 of 4)

International Games Week

International Games Week is an initiative run by volunteers from around the world to reconnect communities through their libraries around the educational, recreational, and social value of all types of games. This year, International Games Week is October 29th – November 4th, 2017, and the Games Research Network have teamed up with Manchester Metropolitan University Library to help contribute. read more

Japan’s new digital age brings together the old and the new

GRN member Esperanza Miyake recently wrote an article for The Conversation about the coming together of ‘old’ and ‘new’ Japan in the Digital Age.

Whether it is futuristic mecha-bots stomping on the ancient slopes of Mount Fuji or J-Pop stars shimmering like plastic dolls in silk kimonos, we indulge in the guilty (or not-so-guilty) consumption of Japan like electronic sushi: something traditional repackaged within the innovative, creating that perfect old/new bite. read more

Event: ‘Ready Player One – Storytelling Simulations in VR’

VR Arts and Future Artists will be holding its second Virtual Reality Development Lab in Manchester Metropolitan University’s The Shed (M1 5GD) on Friday November 17th, Saturday 18th, November and Sunday 19th November.

The event is running for 3 days (9am until 7pm daily) – lab participants are expected to attend all the days due to the nature of the group production work. read more

Interested in playing video games competitively?

In collaboration with MMU’s Gaming Society, we would like to invite all Manchester Met students to register their interest in developing esports at MMU.

Esports or electronic sports is the umbrella term typically used to describe organised, competitive gaming played by professionals.

We are seeking players who are enthusiastic about playing video games competitively to begin formalising structures of support for esports at a University-wide level. This includes access to equipment, administrative support, marketing, and invitations to a range of local and national competitions. read more

Deconstructing the Monolith: The subjective Experience of avatar use in gamers

A group of Researchers from the MMU Department of Psychology are recruiting participants for an interview study looking at the way gamers interact with video game avatars that resemble themselves.

Digital self-representations entered the mainstream with the release of the Wii in 2006. Consumers were able to quickly create quirky avatars that resembled them and then use these as in game characters. The success of this feature prompted many other developers to include digital self-representations in their products. read more

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