Games Research Network

Researching analogue and digital games

Category: events (page 1 of 8)

A Very Gothic LARP

As part of the upcoming Gothic Manchester Festival 2018, colleagues from the GRN will be running a very special live action role-playing event (LARP). “Migrations” – A Special Exhibition from Miskatonic University will take place on Wednesday 1st August and Thursday 2nd August.

From the Old World to the New World and back again – this special exhibition showcases a host of transatlantic treasures, including a selection of artefacts never before released from the Miskatonic University collections. These items present an insight into the role that religion, myth and superstition played in early settler life, many brought to New England from the variety of cultures across the ‘Old World’. We invite you to delve into the past and join Miskatonic’s Professor Waite for a short talk about the provenance of these artefacts, and learn about their transatlantic journey. read more

A Half-baked Cake: Idealised Avatars In An Exergame

The Avatar

In August of last year I wrote a blog advertising my interview study on experiences of play an exercise game with an avatar that looks similar to the player.

Last week I presented some of my findings at a Games Research Network seminar and thought I would summarise the talk in this short blog post

I started the talk by defining the term avatar which has only recently received a thorough explication by Nowak and Fox (2018). In short, it is the representation of a person in digital space. This is not restricted to visual representations, but can be text, sound, and in some cases haptic. For my purposes, I am looking at avatars that specifically look like a person, and in particular, videogame characters. read more

Tranzfuser

We are delighted to share the news that Manchester Met has successfully been appointed a local hub as part of the UK Games Fund’s Tranzfuser programme. As part of the programme, a team of recent graduates and current students from across the university will be housed in the university’s The Shed building, working to turn their game idea into a working demo over the next three months. read more

Inspiring Through Games

The work of three Games Research Network members was recently published in the April edition of Physics World and today online. The training, delivered by Sam Illingworth and Paul Wake, and coordinated by Hannah Renshall from the Institute of Physics, aimed to empower non-scientist community leaders already working with audiences under-represented in physics to engage them with aspirational STEM activities. read more

Desk Job

Members from the Games Research Network recently collaborated to create a game for the No Shit Sherlock Games Jam.

After an initial planning session, we got together to hammer out the details of the game, and in an 8-hour session on Friday 9th March 2018, we created Desk Job.

Desk Job is a Detective Game that involves you trying to solve a cold case whilst putting up with the demands of your overbearing boss. It can be played either solo or as a group and should last the best part of an afternoon or evening. All you need is a printer and some scissors! read more

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