Games Research Network

Researching analogue and digital games

Category: events (page 1 of 9)

CFP: New Approaches to Transmedia and Language Pedagogy

“New Approaches to Transmedia and Language Pedagogy International Conference”

Manchester Metropolitan University

27-28 June 2019

Call for Papers: deadline 20 January 2019

The Manchester Metropolitan University announces its “New Approaches to Transmedia and Language Pedagogy International Conference”, which will bring together international researchers in all areas of Modern Languages, Pedagogy and Transmedia.

This conference is being convened by the Manchester Metropolitan University and supported by the Open World Research Initiative (OWRI) project entitled ‘Cross-language dynamics: reshaping community’, funded by the Arts and Humanities Research Council (AHRC). read more

Tabletop Chemistry

As part of International Games Week, the Games Research Network worked with libraries in the North West and South West of the UK to deliver a series of activities that brought together tabletop games and chemistry. Tabletop Chemistry was funded by the Royal Society of Chemistry, and together with our colleagues at ErrantScience we  developed creative learning resources that use “off-the-shelf” games to generate a dialogue around chemistry: specifically, in understanding the differences between elements and compounds. read more

Chester Gamescon

On Sunday 4th November, Storyhouse in Chester are organising their very own Gamescon. Taking place throughout the building as part of International Games Week, there is a games library of over 100 games free for people to play in a large exhibition space, including several chemistry games as part of a Games Research Network and Royal Society of Chemistry collaboration. There will also be help from Cake, Battle and Roll who are bringing some of their 300 strong collection, an escape room designed by Storyhouse young leaders, Conservation and Palm Oil games led by Chester Zoo, workshops on how to create your own board game for children, and a Game for Change workshop too. read more

Play It Smart: what we can learn from games (and why they should be used to teach us)

Along with two other members of the Games Research Network, Dr Chloe Germaine Buckley and Dr Paul Wake, I was privileged to be part of the “Play it Smart” panel discussing the educational possibilities of games at Tabletop Gaming Live on Saturday 29th September. For those who couldn’t make it, you can enjoy the (slightly clearer) synopsis below. read more

MIGRATIONS LARP AND THE VALUE OF PLAY

After our run at The Smoke in January, earlier this summer Dr Chloe Buckley and myself ran a small LARP workshop as part of the Manchester Gothic Festival, during the International Gothic Association Conference. This game was open to the public and offered participants the opportunity to experience a gothic-style narrative from the inside, as characters. Inspired by the world of HP Lovecraft’s novels and its surrounding mythos, Migrations aimed to introduce participants to the feeling of being trapped and suddenly ignorant of the basic rules of the world – a common enough experience for characters in Gothic novels. read more

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