Games Research Network

Researching analogue and digital games

Author: jjlean (page 1 of 2)

‘Eat Who I Eat’: Assassin’s Creed Discovery Tour

Assassin's Creed Origins

I am a (not uncritical) fan of historical murder-simulation franchise Assassin’s Creed, and I’ve played pretty much every major entry in the series since it began, often gritting my teeth at the bad plot and violence to explore the worlds of Renaissance Italy, Victorian London and Revolutionary Paris. I’m also an educationalist and former history teacher, so when Assassin’s Creed Discovery Tour: Ancient Egypt was announced I was intrigued by the concept of learning history through playing what is usually a blockbuster game. The first thing that came into my head was this joke from the classic Simpsons episode ‘Marge vs The Monorail’, when Springfield Elementary School’s budget looks to be getting a huge boost: read more

Call for Papers: Playful Learning 2018

Playful Learning is looking for submissions in all areas relating to playful learning in adult education including – but not limited to – higher and further education, playful workplaces, and lifelong learning.

Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we provide a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and events. Based in the heart of Manchester, we also explore some of the city’s playful spaces with evening activities continuing the fun and conversations after the formal programme ends. read more

Event: Northwest Postgraduate Games Research Networking

Wednesday, 21 Feb 2018, 13:30 -16:00

MMU Union, Meeting Room 8

The Games Research Network is excited to be hosting its first meeting for postgraduates researching games and play.

This event is intended to lay the foundation for a network of postgraduate students and post-docs from across disciplines, who are working on (or have an interest in) digital games, board/tabletop games, and play. We’re inviting researchers from universities in the north-west of England and beyond to take part. read more

Podcast: Drawn to the Flame

I recently had the pleasure of chatting to Frank and Peter from Drawn to the Flame, a podcast about Fantasy Flight’s Arkham Horror Living Card Game.

We talked about our histories with board gaming, why we enjoy Arkham Horror, and how it plays with the idea of the ‘magic circle’, which plays a significant role in my research. read more

Book Review: Hacking the Curriculum

Hacking the Curriculum: Creative Computing and the Power of Play

By Ian Livingstone & Shahneola Saeed

John Catt Educational Limited, 2017. ISBN 9781909717824

Given the massive impact of the videogames industry on the UK economy, computing in schools is still catching up to a large extent. Prior to 2014 the ICT curriculum in schools focused on the use of Microsoft Office software and little else; the creative programming skill required to grow a huge games industry was developed by individual hobbyists in their bedrooms rather than through the school system. Acknowledging that our children need to be ready for a digital future, recent curriculum changes have attempted to address this, with coding being described as ‘the new Latin’ by many reformers since 2010 . However, this in turn has landed a mass of new curriculum initiatives on the plates of teachers, many of whom only studied the old ICT curriculum if they studied ICT at all. read more

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