Games Research Network

Researching analogue and digital games

Author: jjlean (page 1 of 2)

Unhappy Families: using tabletop games as a technology to understand play in education

Research in Learning Technology has just published an open-access paper by Sam Illingworth, Paul Wake and me on the use of tabletop games as a learning technology. You can find it here.

In our article, we use Keith Baker’s Gloom to explore the nature of games and play in education, comparing the physical, collaborative and adaptable aspects of tabletop games to their digital counterparts, and arguing that tabletop games should be considered as a complementary technology to digital games. read more

‘Eat Who I Eat’: Assassin’s Creed Discovery Tour

Assassin's Creed Origins

I am a (not uncritical) fan of historical murder-simulation franchise Assassin’s Creed, and I’ve played pretty much every major entry in the series since it began, often gritting my teeth at the bad plot and violence to explore the worlds of Renaissance Italy, Victorian London and Revolutionary Paris. I’m also an educationalist and former history teacher, so when Assassin’s Creed Discovery Tour: Ancient Egypt was announced I was intrigued by the concept of learning history through playing what is usually a blockbuster game. The first thing that came into my head was this joke from the classic Simpsons episode ‘Marge vs The Monorail’, when Springfield Elementary School’s budget looks to be getting a huge boost: read more

Call for Papers: Playful Learning 2018

Playful Learning is looking for submissions in all areas relating to playful learning in adult education including – but not limited to – higher and further education, playful workplaces, and lifelong learning.

Playful Learning is pitched at the intersection of learning and play for adults. Playful in approach and outlook, yet underpinned by robust research and working practices, we provide a space where teachers, researchers and students can play, learn and think together. A space to meet other playful people and be inspired by talks, workshops, activities and events. Based in the heart of Manchester, we also explore some of the city’s playful spaces with evening activities continuing the fun and conversations after the formal programme ends. read more

Event: Northwest Postgraduate Games Research Networking

Wednesday, 21 Feb 2018, 13:30 -16:00

MMU Union, Meeting Room 8

The Games Research Network is excited to be hosting its first meeting for postgraduates researching games and play.

This event is intended to lay the foundation for a network of postgraduate students and post-docs from across disciplines, who are working on (or have an interest in) digital games, board/tabletop games, and play. We’re inviting researchers from universities in the north-west of England and beyond to take part. read more

Podcast: Drawn to the Flame

I recently had the pleasure of chatting to Frank and Peter from Drawn to the Flame, a podcast about Fantasy Flight’s Arkham Horror Living Card Game.

We talked about our histories with board gaming, why we enjoy Arkham Horror, and how it plays with the idea of the ‘magic circle’, which plays a significant role in my research. read more

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