Gewalt im Computerspiel: Facetten eines Vergnügens
(Violence in Computer Games: Aspects of a Pleasure)
By Christoph Bareither
transcript, 2016. ISBN: 978-3837635591
Christoph Bareither’s book is an investigation into the nature of the pleasure offered by the violent aspects of computer games. The approach is neither psychological nor pedagogical, but ethnographic, and there is a deliberate avoidance of the question as to why people like violence in computer games. Given that they do, it investigates instead the nature of that pleasure. The research is based on three main bodies of evidence: an historical survey of computer games magazines covering the period from 1983 until 2014; a selection of “Let’s Play” YouTube videos; and, finally, direct comments from gamers themselves obtained through interviews and through participating in multiplayer games with them. This evidence is used by Bareither to discover the emotional experiences that players have when interacting with computer-mediated representations of physical violence.