Games Research Network

Researching analogue and digital games

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Event: Dr Mark Johnson – The Importance of Gambling to Game Studies

Wednesday, 14 Feb 2018
, 14:30-16:00.

Geoffrey Manton Building, LT4.

This talk will explore a number of potential intersections between game studies and gambling studies, focusing on how both disciplines can yield a wide range of insight into the domains studied by the other, yet have remained almost entirely separate up to the present day. Game studies has been almost universally uninterested in exploring games in which gambling takes place – casino games, card games, many online games – due concerns over the ethical weight the word “gambling” carries, a dominant focus on video games and to a lesser extent board games, and the central roles of scholars from humanities and social science rather than psychology and other positivistic disciplines which dominate gambling studies. Gambling studies, meanwhile, emphasises questions of problem and responsible gambling which leave little room for critical studies, has only just begun to address the importance of understanding video games to contemporary gambling practice, and can often view any form of gameplay as the first step towards pathology, deviance, and negative life outcomes. read more

Event: ‘Ready Player One – Storytelling Simulations in VR’

VR Arts and Future Artists will be holding its second Virtual Reality Development Lab in Manchester Metropolitan University’s The Shed (M1 5GD) on Friday November 17th, Saturday 18th, November and Sunday 19th November.

The event is running for 3 days (9am until 7pm daily) – lab participants are expected to attend all the days due to the nature of the group production work. read more

Book Review – A Composer’s Guide to Game Music

A Composer’s Guide to Game Music
Winifred Phillips
Cambridge, MA:
MIT Press, 2017
ISBN: 978026253449

There is no doubting the strength of Winfred’s Phillips’ credentials as a game composer, she is the creative mind behind the musical scores to a string of major titles that include Assassin’s Creed III, God of War, Total War Battles: Kingdom and Little Big Planet 2. If you are already familiar with these scores it will come as little surprise that a quite orchestral approach to composition forms the major backdrop for discussion within this exploration of music for computer games. read more

Book review – Hamlet on the Holodeck

Hamlet on the Holodeck:
The Future of Narrative in Cyberspace
(Updated Edition)
Janet H. Murray
Cambridge, MA: The MIT Press, 2017
ISBN: 9780262533485
 

Twenty years on from the publication of Janet H. Murray’s Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press have published an updated edition of the book originally published by The Free Press in 1997. That the book is deserving of such an update is not in question, its impact on those working on literature, narrative, technology, and games, was and remains significant (as is easily demonstrated by its ever- growing number of citations) and it well deserves its position as a landmark of literary criticism and digital culture. read more

Call for Papers : One-day symposium Japan in the Digital Age

Here’s a cfp that may be of interest to anyone working on Japanese games.

Call for Papers : One-day symposium Japan in the Digital Age

Date: Saturday 28th October, 2017

Venue: The Shed, Manchester Metropolitan University, Manchester

Keynote Speakers

Prof. Ian Condry, Professor of Japanese Cultural Studies, Massachusetts Institute of Technology

Mr. Kazuhito Gen-I (源井 和仁), award-winning media practitioner, working on 2.5 Dimension project (theatre adaptation of anime, manga and videogame) read more

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