Games Research Network

Researching analogue and digital games

Author: games_research_network (page 2 of 4)

Multiplatform 2017

On the 21st June, the Games Research Network hosted its first annual symposium, Multiplatform 2017, in Manchester. We were joined by academics from universities across the UK, and beyond, to discuss research into games and gaming, in both the digital and analogue formats. The symposium began with a Key Note address from Professor Paul Booth, who joined us from DePaul University, Chicago, and included presentations on the lack of research into modern tabletop games, the role of games as a paratext, and a consideration of the ethics of gameplay. read more

Minecrafting Ceramic Narratives

From the 7 — 10 August 2017, our colleagues at The Manchester School of Art will be blurring the boundaries between digital and physical making, this Summer School will allow students to develop skills in researching, translating ideas, and using RaspberryPi. Students will develop new and exciting surfaces for ceramic ware by translating traditional ceramic scenes into innovative modern depictions, utilising Manchester School of Art’s specialist workshops and equipment. read more

Book Review – Mass Phenomena Computer Games

Massenphänomen Computerspiele: Soziale, kulturelle und wirtschaftliche Aspekte

(Computer Games as Mass Phenomenon: Social, Cultural and Economic Aspects)

By Jeffrey Wimmer

UVK Verlagsgesellschaft, 2013. ISBN: 978-3867640886

The major premise of this book is that since so many computer games are now networked, it is worthwhile studying them not merely as a form of entertainment but rather as a form of mass communication. Jeffrey Wimmer argues that the growth in popularity of computer games has resulted in a situation where they have come to form a significant element of people’s increasingly online interaction with the world. These games are therefore a complement to social media and other leisure-time and/or professional uses of digital media. This is particularly true of the younger generation and therefore means that computer games must be seen as a significant factor in young people’s socialisation. It is no longer a question of whether computer games influence people’s social behaviour but how. Naturally, this has led to some concerns, principally with regard to computer game addiction and the depiction of violence. read more

How to REALLY Win at Gloom: an Interview with Keith Baker

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure. read more

3rd Games Degrees End of Year Showcase

Manchester Metropolitan University is looking forward to hosting its third annual Games Degree Showcase, an opportunity for third-year students to show off the projects that they have been working on, and for industry representatives and members of the public to come and have a look (and even a play).  read more

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