Games Research Network

Researching analogue and digital games

Author: games_research_network (page 2 of 9)

Inspiring Through Games

The work of three Games Research Network members was recently published in the April edition of Physics World and today online. The training, delivered by Sam Illingworth and Paul Wake, and coordinated by Hannah Renshall from the Institute of Physics, aimed to empower non-scientist community leaders already working with audiences under-represented in physics to engage them with aspirational STEM activities. read more

New Catan Scenario

Followers of the Games Research Network will be aware that we have been working on an (unofficial) expansion for Klaus Teuber’s seminal tabletop game Catan®. The scenario aims to develop dialogue around global warming, and it is now available for download.

Follow this link to download the game read more

Desk Job

Members from the Games Research Network recently collaborated to create a game for the No Shit Sherlock Games Jam.

After an initial planning session, we got together to hammer out the details of the game, and in an 8-hour session on Friday 9th March 2018, we created Desk Job.

Desk Job is a Detective Game that involves you trying to solve a cold case whilst putting up with the demands of your overbearing boss. It can be played either solo or as a group and should last the best part of an afternoon or evening. All you need is a printer and some scissors! read more

#girlsbehindgames

March 8th is International Women’s Day (or, as it is known in some areas of the internet, “but when is it international mens [sic] day”?) and it offers a perfect opportunity to think about how to celebrate and make visible the contribution women make to game design and development.

The theme for this year’s International Women’s Day is #PressforProgress – a call to “motivate and unite friends, colleagues and whole communities to think, act and be gender inclusive.” One hundred years after women gained the right to vote in the UK, there are – depressingly – too many areas of politics, society and economics where progress is sorely needed or, else, occurring at a sluggish pace. read more

Science Roleplay

“Esofonia” is a roleplaying game created by Dr Sam Illingworth from Manchester Metropolitan University (UK) and Dr Mathew Stiller-Reeve from The Bjerknes Centre for Climate Research (Norway).

It has now been translated into Spanish, and is being used in the Spanish School Vicente Cañada Blanch in London to teach students about climate change. read more

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