Games Research Network

Researching analogue and digital games

Author: games_research_network (page 2 of 3)

Serious games: Game of Resilience

Serious games which exceed pure entertainment goals and are designed for education purposes are becoming more and more popular to “convey ideas and values” (Frasca 2007). Learning in this way is based on experiences, turning a passive consumer into an active player, who seeks and engages with information voluntarily (Ouariachi et al. 2017). read more

Building Materials

New research has been published that investigates the use of Minecraft to teach college students in the US about materials science.

The interdisciplinary research team (which included a materials scientist, two chemists, and a games design expert) developed a ‘mod’ for Minecraft, a game about placing blocks and going on adventures in which the default protagonist is a character called Steve. The ‘Polycraft World’ mod enables players to use material science and chemistry to complete specific in-game activities. These activities range from the harvesting and processing of natural rubber to make pogo sticks, to the conversion of crude oil into a jetpack via chemical synthesis and distillation techniques. The students are also provided with instructions on how to complete these activities and the underlying theory behind them via an accompanying Wiki. read more

C4P: 6th EAI International Conference

Here’s an upcoming conference on interactivity and games design that may be of interest to members of the Network.

6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Colocated conference DLI 2017
OCTOBER 30–31, 2017 | HERAKLION, CRETE, GREECE


ArtsIT, Interactivity & Game Creation 2017 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.).
read more

Playful mapping in the digital age

There is a very interesting book launch coming up on the 16th February, taking place in the Old Abbey Inn and featuring discussion, drinks and play! Here is the information from the organisers:

Playful Mapping Collective (2016) Playful Mapping in the Digital Age

Amsterdam: Institute of Network Culture read more

Job: Games Development Manager

Here at the Games Research Network, we were really excited to see this job advertised by the Wellcome Trust.

Games development manager

Job location London Closing dateFriday 24 February 2017 Salary Around £48,000, depending on experience, plus excellent benefits

Job description

We are looking for a highly creative individual to join our broadcast, games and film team in the public engagement department.

We act as a hub of creative exchange for the entertainment industries, bringing those who work in them together with researchers from across biomedical science. This newly created position seeks to advance our work with the games industry in particular. read more

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