Games Research Network

Researching analogue and digital games

Author: games_research_network (page 1 of 6)

Event: Games for the Many

Have you ever wondered if games can effect political change?

They can.

Games for the Many is a new political games studio and community of political game makers exploring how to make political impact with play, developing games as digital campaigning tools. We believe games can change the world, for the many, not the few. read more

Gaming at the Smoke – Designing a Horror LARP

This weekend we attended The Smoke, an international LARP festival in London, now in its second year. We were there to test the design of a horror LARP we have developed for people who have not experienced LARP before, and in the process encountered a range of LARP communities and types new to us both. Attendees at the Smoke had begun to refer to these as “LARP islands” and it seems that each has its own dialect and practices of LARP. read more

Call for Papers: Playing Dead

Playing Dead, University of York (17/05/2018)  

It is the aim of this one-day symposium to explore the intersections that exist between death, culture and play. Play is used in a board sense to mean leisure activities more generally and, as such, not only encapsulates the playing of (non-)digital games, but also the consumption of cinema, literature, comics, etc. Alongside a keynote address from Professor Christopher Partridge (Lancaster University) abstracts are sought from individuals wishing to present a twenty-minute paper. Abstracts are due by no later than 28 February 2018. read more

What is LARP?

On Wednesday 13th December, we will be running a horror-themed LARP for members of the Games Research Network at MMU. LARP stands for “live action role play”, and may be sometimes called LRP or “live gaming”. LARP was once the subject of derisive mockery in mainstream culture – the 2008 movie, Role Models, provides one particularly excruciating example. However, with the rise of broader “geek culture” to the mainstream, LARP in the UK is becoming more visible and more popular (see this recent article on “The Art of LARP”). Elements of LARP (costume, staged dramatic scenes, live character interaction) are increasingly incorporated into theatrical events and tourist attractions, such as the zombie walk, ghost tours and immersive theatre experiences. read more

It’s all fun and games until someone learns something

In a guest post for Errant Science, Sam Illingworth talks about how science can be effectively communicated using tabletop games:

I think that it is actually the games that use science which offer the greatest potential for developing meaningful engagement. As well as being (for the large part) extremely well-designed games, they also offer the opportunity for further discussion and debate. Questions such as ‘how effective have previous efforts been at virus containment?’ or ‘should we be investing time and money on creating a liveable planet on Mars, or instead focus on trying to make the one that we live on now more habitable?’ are interesting and important questions that have arisen when playing these games with both scientists and non-scientists. read more

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