Games Research Network

Researching analogue and digital games

Author: games_research_network (page 1 of 2)

How to REALLY Win at Gloom: an Interview with Keith Baker

In a recent session, members of the Games Research Network met up to play Gloom, a card game designed and created by Keith Baker and distributed by Atlas Games. Following the game, we put some questions to Keith, which he very kindly agreed to answer, and which we share here for your reading pleasure.

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3rd Games Degrees End of Year Showcase

Manchester Metropolitan University is looking forward to hosting its third annual Games Degree Showcase, an opportunity for third-year students to show off the projects that they have been working on, and for industry representatives and members of the public to come and have a look (and even a play). 

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Serious games: Game of Resilience

Serious games which exceed pure entertainment goals and are designed for education purposes are becoming more and more popular to “convey ideas and values” (Frasca 2007). Learning in this way is based on experiences, turning a passive consumer into an active player, who seeks and engages with information voluntarily (Ouariachi et al. 2017).

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Building Materials

New research has been published that investigates the use of Minecraft to teach college students in the US about materials science.

The interdisciplinary research team (which included a materials scientist, two chemists, and a games design expert) developed a ‘mod’ for Minecraft, a game about placing blocks and going on adventures in which the default protagonist is a character called Steve. The ‘Polycraft World’ mod enables players to use material science and chemistry to complete specific in-game activities. These activities range from the harvesting and processing of natural rubber to make pogo sticks, to the conversion of crude oil into a jetpack via chemical synthesis and distillation techniques. The students are also provided with instructions on how to complete these activities and the underlying theory behind them via an accompanying Wiki.

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C4P: 6th EAI International Conference

Here’s an upcoming conference on interactivity and games design that may be of interest to members of the Network.

6th EAI International Conference: ArtsIT, Interactivity & Game Creation
Colocated conference DLI 2017
OCTOBER 30–31, 2017 | HERAKLION, CRETE, GREECE


ArtsIT, Interactivity & Game Creation 2017 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.).

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