Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
By Adam Chapman
Routledge, 2016. ISBN: 9781138841628.
In this timely and provocative work, Adam Chapman argues ‘for the serious consideration of the nature and possibilities of digital games as a historical form’ (p. 265). It is timely because the massive popularity of digital historical games means that they are now one of the most significant forms of public engagement with the past, surpassing academic and popular history texts, visits to museums or heritage sites and participation in re-enactments and rivalling the consumption of film and historical fiction. It is provocative because this text is aimed as squarely at academic historians as it is at scholars of Game Studies, yet it demands of its readers a rather uncritical acceptance of the conceits and fallacies of postmodernist critiques of History as an academic discipline.