Games Research Network

Researching analogue and digital games

Month: November 2016

Settlers of Catan – Eurogames and Competition

Alongside last week’s game of Carcassonne, our Eurogames session saw us play Klaus Teuber’s The Settlers of Catan, a game that’s won numerous awards including the coveted Spiel des Jahres and the Deutscher Spiele Preis (1995), the Origins Award for Best Fantasy or Science Fiction Board Game (1996), and in 2015, the GamesCon Vegas Game of the Century. read more

Carcassonne and Collaborative Narrative

In recent weeks, discussion within the Network has flirted with the topic of collaborative gameplay, and whether or not this can exist off the board, despite the individualised aims and objectives of the players specified by the game mechanics. For this evening’s session a group of us sat down to play an alternative version of a classic Eurogame Carcassonne: Hunters and Gatherers. read more

CFP: Power, Freedom, and Control in Gaming

This call for submissions for work on ‘Power, Freedom, and Control in Gaming’ for a special issue of The Velvet Light Trap might be of interest to readers.

The Velvet Light Trap Issue #81 – Power, Freedom, and Control in Gaming
Game studies is no longer an ‘emerging’ field and video games can no longer be considered a ‘new’ or niche medium. The commercial video game industry is now over 40 years old and games are an increasingly intrinsic part of the symbolic terrain of culture. The continued economic growth of the global video game industry is well documented and staggering, and this is reflected in the growing body of academic work that engages with the multifaceted ways that games are designed, created, received, and played. In recent years, scholars have productively moved away from the hotly contested theoretical divisions between ludology and narratology that defined early game studies. Yet, at the same time, games scholarship continues to privilege digital gaming, in the process often sidelining or excluding from academic discussions the vibrant range of game design paradigms and player practices in non-digital gaming, such as board games, card games, and role-playing games. This issue of The Velvet Light Trap considers the place of gaming within media studies and the potential value of utilizing a cultural studies framework for understanding issues of power, freedom, and control in game studies. read more

Call for papers – Video Game Art Reader

The Video Game Art Reader is calling for submissions for the publication of their first issue. This is taken from a post in the Chicago Artists Resource:

The VGA Reader (VGAR) is accepting submissions for its inaugural issue, to be published in the summer of 2017. The VGAR seeks a variety of art historical analyses and works of art criticism pertaining to all levels of video game production; from art game experiments, to significant developments in indie and small studio games, to high-profile mass-audience titles. Objects of analysis can reside on any video game platform including consoles, personal computers, mobile devices, alternative and custom hardware, virtual reality platforms, and other emerging technologies. Each submission should be framed within its historical and cultural context in order to help generate and add to a growing overlap between art history and video games as an inviting and rich field of inquiry.

All submissions are due January 9th, 2017.

All submissions and questions should be sent to: tfunk@vgagallery.org

For more information and formatting guidelines, visit: read more

Eurogames (9 Nov 2016)

On the 9th of November we’re going to be playing three award-winning Eurogames, specifically Klaus Teuber’s The Settlers of Catan (1995), Klaus-Jürgen Wrede’s Carcassonne (2000), and Alan R. Moon’s Ticket to Ride (2004).

Here’s Stewart Wood’s definition of the genre, from his book Eurogames (2012): read more