Games Research Network

Researching analogue and digital games

How to Fail Your Research Degree

Daisy Abbot, Research Developer in the School of Simulation and Visualisation at the Glasgow School of Art tells us about a game that she has been developing which teaches research skills, and which is also fun to play.

In 2014 I took over a course teaching postgraduate research skills from a departing colleague. As my students and I worked our way through 12 weeks of Powerpoints, I experienced for myself the acknowledged difficulty of teaching research skills in a way that is both meaningful and motivating to students [1]. This issue is exacerbated by students’ transition to a postgraduate context [2], making courses on research skills all the more important to get right. Immediately after this first semester, I began developing an educational game as a teaching tool to complement my course. The game would likely only be played once during the course and therefore had to be high-impact and memorable; it had to be obviously relevant to students; and (unlike a 2 hour lecture on literature reviews) it had to be fun! read more

International Games Week

International Games Week is an initiative run by volunteers from around the world to reconnect communities through their libraries around the educational, recreational, and social value of all types of games. This year, International Games Week is October 29th – November 4th, 2017, and the Games Research Network have teamed up with Manchester Metropolitan University Library to help contribute. read more

The psychology of gaming: Are we still talking about gender?

There is an assumption that if I say I’m a gamer, we’re talking mobile game Candy Crush, not retro classic Super Metroid (which is not as easy as speed-runners make it look). Women who are brave enough to identify as gamers are often exposed to hostile online gaming environments and are subject to a lot of gatekeeping. There is still the feeling that men decide who ‘gets’ to be a gamer and what a ‘real gamer’ looks like. read more

Japan’s new digital age brings together the old and the new

GRN member Esperanza Miyake recently wrote an article for The Conversation about the coming together of ‘old’ and ‘new’ Japan in the Digital Age.

Whether it is futuristic mecha-bots stomping on the ancient slopes of Mount Fuji or J-Pop stars shimmering like plastic dolls in silk kimonos, we indulge in the guilty (or not-so-guilty) consumption of Japan like electronic sushi: something traditional repackaged within the innovative, creating that perfect old/new bite. read more

Event: ‘Ready Player One – Storytelling Simulations in VR’

VR Arts and Future Artists will be holding its second Virtual Reality Development Lab in Manchester Metropolitan University’s The Shed (M1 5GD) on Friday November 17th, Saturday 18th, November and Sunday 19th November.

The event is running for 3 days (9am until 7pm daily) – lab participants are expected to attend all the days due to the nature of the group production work. read more

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