The Call for papers for the European Sociological Association 2019 conference in Manchester includes a Research Stream on ‘Gaming at the Boundaries’:
Gaming at the Boundaries: Imagining Inclusive Futures
Despite the cliché that digital games are played almost exclusively by young, white, cisgendered, heterosexual men, gaming is now more diverse than ever. Some elements of this diversity has seen extensive study, such as gender, whilst others – such as age or class – have been comparatively overlooked. For this stream, participants are invited to submit papers that consider diversity and cultural change within the production and consumption of digital games. Past, present and future visions of digital gaming affect how social inclusion is viewed by players, developers and policy makers. We seek papers that interrogate those who exist at the ‘boundaries’ of games culture, whether as a matter of gender, race, ethnicity, sexuality and/or class, to make visible the ‘barriers’ but also examples of ‘belonging’ that emerge through digital gameplay.