Games Research Network

Researching analogue and digital games

Chester Gamescon

On Sunday 4th November, Storyhouse in Chester are organising their very own Gamescon. Taking place throughout the building as part of International Games Week, there is a games library of over 100 games free for people to play in a large exhibition space, including several chemistry games as part of a Games Research Network and Royal Society of Chemistry collaboration. There will also be help from Cake, Battle and Roll who are bringing some of their 300 strong collection, an escape room designed by Storyhouse young leaders, Conservation and Palm Oil games led by Chester Zoo, workshops on how to create your own board game for children, and a Game for Change workshop too. read more

Play It Smart: what we can learn from games (and why they should be used to teach us)

Along with two other members of the Games Research Network, Dr Chloe Germaine Buckley and Dr Paul Wake, I was privileged to be part of the “Play it Smart” panel discussing the educational possibilities of games at Tabletop Gaming Live on Saturday 29th September. For those who couldn’t make it, you can enjoy the (slightly clearer) synopsis below. read more

It’s the End of the World as We Know It

Earlier this year the Games Research Network asked if I could write a brief blog post introducing my research. Cue various conferences, college projects, impending deadlines, a series of viral infections and a fair amount of procrastination, and we’re finally here, my first ever blog post.

Before you a city lies in ruins. Buildings burn whilst flaming meteors fall from the heavens. Gathered on a roof-top, viewing the devastation, our heroes are addressed by their leader… read more

MIGRATIONS LARP AND THE VALUE OF PLAY

After our run at The Smoke in January, earlier this summer Dr Chloe Buckley and myself ran a small LARP workshop as part of the Manchester Gothic Festival, during the International Gothic Association Conference. This game was open to the public and offered participants the opportunity to experience a gothic-style narrative from the inside, as characters. Inspired by the world of HP Lovecraft’s novels and its surrounding mythos, Migrations aimed to introduce participants to the feeling of being trapped and suddenly ignorant of the basic rules of the world – a common enough experience for characters in Gothic novels. read more

CFP: ‘Analog Games and Translation’ (Analog Game Studies)

Special Issue of Analog Game Studies: ‘Analog Games and Translation’

Guest Editor: Jonathan Evans, University of Portsmouth, UK

Call for Papers

This special issue will analyse translation in and of modern analog games, including board games, card games, tabletop role-playing games (RPGs) and live action role-playing games (LARPs). Recent decades have seen the expansion of the hobby of gaming around the world and gaming is now more multinational and multilingual than ever. read more

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