Games Research Network

Researching analogue and digital games

Storytelling in the Modern Board Game

Storytelling in the Modern Board Game: Narrative trends from the Late 1960s to Today

Marco Arnaudo

Jefferson: McFarland, 2018


Marco Arnaudo’s new book, Storytelling in the Modern Board Game joins the growing body of critical work on analogue games, finding a place alongside books such as Paul Booth’s Game Play (2015), Stewart Wood’s Eurogames (2012), Jon Peterson’s Playing at the World (2012), and Pat Harrigan and Matthew G. Kirschenbaum’s Zones of Control (2016). read more

Scrabble Turns 70

Yesterday (16th December) was the 70th anniversary of the much-loved ‘Scrabble’. This anniversary corresponds to when its inventor, James Brunot first received the Trademark for the game: December the 16th 1948.  However, Scrabble actually has a longer history than this date would suggest.

In 1931, a draughtsman called Alfred Butts created a game called ‘Lexico’. Having been made redundant during the onset of the Great Depression, Butts wanted to create a game that could potentially tap into the recent craze of crosswords. In his game players had to use tiles to create words that would then score the player points depending on how they were placed. Butts then later developed this game into something called ‘Criss-crosswords’, which introduced a 15×15 game board for players to place their tiles on. He also introduced ‘premium’ tiles, which when utilised would grant the player double- and triple- letter and word scores. read more

CFP: Gaming at the Boundaries: Imagining Inclusive Futures

The Call for papers for the European Sociological Association 2019 conference in Manchester includes a Research Stream on ‘Gaming at the Boundaries’:

Gaming at the Boundaries: Imagining Inclusive Futures

Despite the cliché that digital games are played almost exclusively by young, white, cisgendered, heterosexual men, gaming is now more diverse than ever. Some elements of this diversity has seen extensive study, such as gender, whilst others such as age or class have been comparatively overlooked. For this stream, participants are invited to submit papers that consider diversity and cultural change within the production and consumption of digital games. Past, present and future visions of digital gaming affect how social inclusion is viewed by players, developers and policy makers. We seek papers that interrogate those who exist at the ‘boundaries’ of games culture, whether as a matter of gender, race, ethnicity, sexuality and/or class, to make visible the ‘barriers’ but also examples of ‘belonging’ that emerge through digital gameplay. read more

Knowledge Games by Karen Schrier

Knowledge Games: How Playing Games can Solve Problems, Create Insight, and Make Change 

Karen Schrier 

Johns Hopkins University Press, 2016.

ISBN: 9781421419206

Karen Schrier, Associate Professor of Games/Interactive Media, Director of the Play Innovation Lab, and Director of the Games and Emerging Media at Marist College (NY), presents a fantastic volume on knowledge games, which she defines as games that, “produce knowledge; solve authentic, applicable problems; or generate new ideas and possibilities for real-world change (25).”  Although compared alongside serious and persuasive games which also seek topical insight (see Michael & Chen and Bogost, respectively), the clear delineator is that knowledge games ideally produce knowledge that did not exist before.  Dr. Schrier’s overall argument is that a well-designed knowledge game synergizes human ingenuity and spatial reasoning with computer processing power and storage capacity to produce new and quality data at large scale. read more

CFP: New Approaches to Transmedia and Language Pedagogy

“New Approaches to Transmedia and Language Pedagogy International Conference”

Manchester Metropolitan University

27-28 June 2019

Call for Papers: deadline 20 January 2019

The Manchester Metropolitan University announces its “New Approaches to Transmedia and Language Pedagogy International Conference”, which will bring together international researchers in all areas of Modern Languages, Pedagogy and Transmedia.

This conference is being convened by the Manchester Metropolitan University and supported by the Open World Research Initiative (OWRI) project entitled ‘Cross-language dynamics: reshaping community’, funded by the Arts and Humanities Research Council (AHRC). read more

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